- Inclusive Design in Scenario-Based Interactive Workplace Learning: Managing Cognitive Load for Neurodivergent Adult Learners[Research]
- A culturally grounded hybrid game for Online Safety and Computational Thinking[Research]
- Co-Designing an AI-Powered Keyword Learning Game: Supporting Exam Preparation for Students with Additional Educational Needs[Practitioner]
- Coding for Care: Teaching Environmental Justice and Indigenous Ways of Knowing through Game-Based Learning[Research]
- Collaborative Cognition in Hybrid Learning: Scaffolding Transdisciplinary Team Synthesis[Research]
- Does Platform Matter? Immersion, Engagement, and Learning in Language Education Games[Research]
- From Code to Creativity: Designing Serious Games to Teach Programming in Arts and Multimedia Education[Research]
- Game On: From Numbers to Student Engagement – Gamifying Accounting Education[Practitioner]
- How Sound and Music in Experiential Games Can Deepen Caregiver Understanding of Alzheimer’s Disease[Student]
- Land of the Three Fires: Teaching Environmental Systems Through Narrative-Driven Game Design[Game_demo]
- Playing Across Contexts: Reflections on Game-Based Learning at Three Levels of University Education[Practitioner]
- Social Strengthening by game-based activities [Practitioner]
- Socratic Cards: A breakthrough in real-world learning[Practitioner]
- SYNCHRONICITY: a postmortem[Game_demo]
There will be over 14 presentations at IGBL 2026 (more to be added shortly), including research, game demos, workshops, and much more…