- Beyond Lectures: Integrating Game-Based Learning for First-Year English Courses in Central Asia[Research]
- BooQuest: A Customisable Board Game for Foreign Language Learning Across Different Age Groups [Research]
- Enhancing Board Game Integration in Educational Contexts Using Generative AI[Workshop]
- Game development tools in student filmmaking[Practitioner]
- Levelling the playing field: Creating inclusive learning opportunities in the FET Sector[Research]
- Molecular Duelist: A TCG-inspired digital serious game for learning stoichiometry[Research]
- Playful and creative activities to reduce anxiety when speaking in a foreign language, the example of Lego® – An action-training research[Research]
- Porting Tunepal to Godot[Practitioner]
- Terrestrial – Exploring Exoplanet Research via Board Game[Research]
- Using Godot for teaching and reach[Workshop]
There will be over 10 presentations at IGBL 2025 (more to be added shortly), including research, game demos, workshops, and much more…