iGBL01: Matthew Barr
Matthew Barr is a University Teacher at the University of Glasgow, where he convenes the game studies course and is the editor of the peer reviewed student game studies journal, Press Start. He also a Lecturer at Glasgow Caledonian University where he teaches on the games development programme. His research examines how video games may be used to develop skills and competencies in players, with a particular emphasis on communication.
In this podcast, Matthew will tell us more about how he used games in his classrooms to improve communication; more specifically:
- Using Games to develop communication Skills
- Explore the use of commercial video games to teach communication skills in a formal higher education environment
- Describe an experiment where Game-Based activities were employed in third-level education to improve communication and collaborative skills
- Inform the development of self-directed game-based activities that students may undertake without intervention from already over-committed (and costly) academic staff
- Provide practical skills that could help academic staff who would like to improve their students’ communication skills
iGBL02: Martha Attridge-Bufton, Colin Harkness & Ryan Tucci
Martha, Colin and Ryan have collaborated to create a card game designed to introduce undergraduates to several information literacy concepts.
Martha Attridge-Bufton is a full-time subject specialist at the Carleton University Library, in Ottawa (Ontario), She holds an MA in history and is enrolled in the MLIS program at the University of Alberta; her research interests include information literacy, meaningful play and culturally responsive instruction. Colin Harkness is a gifts Coordinator at the MacOdrum Library and a lifelong strategic gamer. He is committed to the Library’s growing board gaming collection and acquiring games that modernize and enhance the student learning experience at Carleton University. Ryan Tucci is currently completing his Master of Library and Information Science (MLIS) degree at San Jose State University; he has a degree in History and Communication Studies as well as his Library and Information Technician diploma; he currently works at the Carleton library and his interests include: emerging technology, gamification, and copyright.
In this podcast, Martha will:
- Explain how current methodologies may not be effective to help students maximising their use of the library’s resources
- Explain how games can enhance student learning and encourage them to strengthen their information literacy abilities.
- Explain the advantages and the limitation of games for information literacy
- Explain some of the theoretical basis for the use of games in libarary training, incluing the ACRL Framework for Information Literacy in Higher Education,
- Describe and explain the resources that Martha, Collin and Ryan have developed Sources (a card game) to teach undergraduates the connection between source choices and success in various academic contexts.
iGBL03: Stella James
Stella James has created a gaming platform teaching children in schools about online safeguarding with a parent and teacher connection using technology.
Stella is the CEO and Founder of Gooseberry planet. She craeted an application that aims to Keep Kids Safe Online. Stella has won several recognitions and awards for her work, she was: finalist FDM Everywomen Women In Tech, a DevelopHer Award Winner, a DeverlopHer Innovation Award Winner, as well as the winner for Best Start Up, at Thames Valley Technology Award.
In this podcast, Stella will:
- Explain our journey from idea to commercialisation.
- Explain the need for online Safety applications for kids and how gasification can be employed for improved learning.
- Define what design choices she made for her software.
iGBL04: Clark Aldrich
Clark Aldrich is a global education visionary, industry analyst, and speaker; he designs educational simulations and is a managing partner of Clark Aldrich Designs and ShortSims.com. Clark has been called a ‘guru’ by Fortune Magazine. His work has been featured in hundreds of other sources, including CBS, ABC, The New York Times, USA Today, AP, Wall Street Journal, NPR, CNET, Business 2.0, BusinessWeek, and U.S. News and World Report. His research interests include Sims, Serious Games, and Learning Online
In this podcast, Clark will:
- Explain a new approach to interactive content, perhaps best summarized as a sim of sim
- Explain how this approach aligns with the development of other types of electronic content.
- Explain the design principles behind the software that he has developed.
iGBL05: Clive Chandler
Clive Chandler has recently created a new company, ERIS Technology Ltd, that develops Biometric Emotional Analytics.
Dr Clive chandler is a Ludology expert of some 35 years experience and has been involved with games design and research since the early 1990’s. He is a director of ERIS Technology Ltd. developing Biometric Emotional Analytics. He was in charge of the usability facility at Staffordshire University having designed and installed the facility in 2007. His research has led to a number of published papers and has been a speaker at the Games Developers Conference in Canada and the BCS on emotion in games. He has taught games design, usability and multimedia for several years and is an acknowledged expert in those fields.
In this podcast, Clive will:
- Explain the technology that he is currently developing.
- Explain the importance of good user interface design.
- Show how emotions are key to our human computer interaction, especially in games.