iGBL2020 Conference Programme
Please note that:
- The conference programme is subject to change.
- The schedule is using Irish local time.
- All presentations will be recorded so that attendees can watch these in their own time after the conference, even if they have missed the live presentation.
Wednesday 24th June:
- 9.00: Opening Note from the Conference Chair
- Session Chair: Patrick Felicia
- 9.30: What Do Ai And Educational Simulations Have To Offer Each Other?( Neill Sweeney )
- 10.00: Gamification In Undergraduate Hybrid Class Development To Increase Engagement ( Leslie Haas )
- 10.30: Understanding And Utilizing Game-based Learning And Gamification Pedagogical Practices( Jill Tussey )
- 11.00: What Role Can An Understanding Of Learner Identity In The Games World Play In Helping Learners Achieve In The Classroom?( Derek Robertson )
- 11.30: Break
- Session Chair: Mathilda Stahl
- 12.00: Teacher Views On Game Jamming In Schools( Riika Aurava )
- 12.30: Passport To Success Traveler: Using Games To Close The Global Talent Gap( Shannon Mitchell )
- 13.00: Ready, Set, Engage! Two Wildly Different Approaches To Games For Civic Engagement( Shannon Mitchell )
- 13.30: CANCELLED
The Next Generation: Videogames And Technology For Generation X( Hannah Marston ) - 14.00: Break
- Session Chair: Patrick Felicia
- 14.30: Castle Of Mind: A Non-linear Board Game For The 21st Century( Viktor Blaskovics )
- 15.00: Vr Doctor Training Simulation( Eiblin O'Riordan )
- 15.30: Examining The Business Models Deployed In The Entertainment And Serious Games Industries( Paul Hollins )
- 16.00: Learning Through Game Creation: Empowering Children To Learn About Technology Through The Development Of Their Game Ideas.( John Sheehy )
- 16.30: Navigation Metaphors In A Vr Environment( Jose Louis Soler )
Thursday 25th June:
- 8.45: Introduction from the Conferene Chair
- Session Chair: Patrick Felicia
- 9.00: Live In Your World. Play In Ours; E-sports As A School Sport.( John Heffernan )
- 9.30: The Importance Of Effective Game Design Elements In Educational Games( Tom Eustace )
- 10.00: Enhancing Financial Literacy And Risk-evaluation Through Gameful Design( Greta Hoffmann )
- 10.30: What Can Video Games Teach Us About Mathematics Perception?( Maria Cujdikova )
- 11.00: Investnuts: Enhancing Financial Literacy( Greta Hoffmann )
- 11.30: Break
- Session Chair: Janet Benson
- 12.00:Designing A Digital Gamified System To Motivate Research Students In Encouraging Study Progression And Social Relatedness.( Sanaul Haque )
- 12.30: Virtual Reality And Learning( Erika Laredo )
- 13.00: Why So Toxic? Screen Recordings Of Player Jargon In Esports Within An Educational Context( Matilda Ståhl )
- 13.30: 96 Game( Zoran Bogdanović )
- 14.00: Break
- Session Chair: Helen Williams
- 15.00:Instructional Design Of Game-based Product-oriented Problem-solving (pops) Training Module( Bee Sian Tan )
- 15.30:Gamified Gamification Training For Teacher Trainers: A Case Of Utopian Pedagogic School Of Innovation( Wee Hoe Tan )
- 16.00:Transform Your Vr Demonstrator Into A Sustainable And Future Ready And Flexible Multi Reality Training Tool.( Ruud Dullens )
- 16.30:The Impact Of Free-form Digital Games On Primary School Students' Narrative Skills ( Sotiris Kirginas )
- 17.00:Lionheart Gateway( Ciara Kennedy )
Friday 26th June:
- 8.45: Introduction from the Conferene Chair
- Session Chair: Olga Leon
- 9.00: Towards Diagnostic Applications Of Virtual/mixed Reality To Brain Scans( Fatemeh Naderifar )
- 9.30: Vocational Training And Games( David Brown )
- 10.00: Discussion Panel
- 10.30: Introducing Play In A South African Design Education Project: A Case Study( Marguerite VanDerMerwe )
- 11.00:Temporary Playful Zones: Designing Spaces Of Playful Interaction And Change In The Digital And Non Digital World( Maria Saridaki )
- 11.30: Break
- Session Chair: Adriana Cardinot
- 12.00 - 13:30: Workshop 1: Deliberate Fun: A Purposeful Application Of Game Mechanics To Learning Experiences( Jonathan Peters )
- 13.30 - 15:00: Workshop 2: How To Organise A Game-based Learning Tournament? ( Viktor Blaskovics )
- Session Chair: Patrick Felicia
- 15.00 - 16:30: Workshop 3: Developing 3d Games With Unity( Patrick Felicia )
- 16.30 - 16:45: Closing of Conference and Final Words