Authors

80 International Authors will be presenting their Experience of Games and Learning

List of Authors (more to be added shortly):
Ms. Riikka Aurava, Tampere University
Dr. Stephen Barrett, Trinity College Dublin
Mr. Zoran Bogdanović, Secondary School of Economics
Ms. Rosa Bottino, Institute for Educational Technologies of the Italian National Research Council
Dr. Linda Butler, Hibernia College Dublin
Ms. Alexandra Carter, Independent
Mr. Sean Carton, Kybolt Ltd.
Dr. Augusto Chioccariello, Institute for Educational Technologies of the Italian National Research Council
Ms, Amber Coen Collins, Technological University Dublin
Mr. Naoise Collins, Technological University Dublin
Ms. Anne Crowley, Cork Institute of Technology
Dr. Charlie Cullen, University of the West of Scotland
Ms. Mary Donato, Buena Vista University
Dr Pierpaolo Dondio, Technological University Dublin
Mr. Max Drazewski, Technological University Dublin
Mr. Mark Featherstone, Sheffield Hallam University
Dr. Patrick Felicia, Waterford Institute of Technology
Lucia Ferlino, Institute for Educational Technologies of the Italian National Research Council
Mr. Shaun Ferns, Technological University Dublin
Mr Joe Fitzpatrick, Limerick Institute of Technology
Laura Freina, Institute for Educational Technologies of the Italian National Research Council
Dr. Sonja Gabriel, KPH Vienna
Dr. Greg Garvey, Quinnipiac University
Dr. Marco Gillies, University of London
Mr. Daniel Griffin, Trinity College Dublin
Mr. Matthias Hütthaler, KPH Vienna
Dr. Leslie Haas, Buena Vista University
Mr. Ruben Hamilius, Partnerships for Diversity Movement
Mr. Sanaul Haque, Institute of Technology Carlow
Ms. Charly Harbord, Abertay University
Mr. John P Healy, Technical University Dublin
Dr. Andreas Hellerstedt, Stockholm University
Mr. Juan Hiriart, University of Salford
Ms. Stella James, Gooseberry Planet
Ms. Rokaia Jedir, Limerick Institute of Technology
Dr. John Jessel, University of London
Dr. Emily K. Johnson, University of Central Florida
Mr. Ville Kankainen, Tampere University
Dr. Joseph Kehoe, Institute of Technology Carlow
Dr. Aphra Kerr, Maynooth University
Mr. Mark Keyes, Technological University Dublin
Dr. Amy Larner-Giroux, University of Central Florida
Mr. Basil Lim, Dublin Institute of Technology
Mr. James Lockwood, Camara Education Ireland
Ms. Lauren Maher, Technological University Dublin
Ms. Ana Martins, University of Minho
Mr. Jamie McCarthy, Technological University Dublin
Mr. Richard McCurry, Independent
Mr. Mikko Meriläinen, Tampere University
Mr. Peter Mozelius, Mid Sweden University
Mr. David Murphy, University College Cork
Dr. John Murray, Independent
Mr. Michael Nader, KPH Vienna
Dr. Flaithri Neff, Limerick Institute of Technology
Dr. Daire OBroin, Institute of Technology Carlow
Mr. Ronan ODea, Limerick Institute of Technology
Ms. Lia Oliveira, University of Minho
Mr. Billy OMahony, University College Cork
Ms. Eibhlin ORiordan, Technological University Dublin
Mr. Daniel Porter, Technological University Dublin
Dr. Alan Porter, University of Westminster
Dr. Sam Redfern, NUI Galway
Mr. Wen Rei, Trinity College Dublin
Ms Mariana Rocha, Technological University Dublin
Ms. Hanna-Riikka Roine, Helsinki Collegium for Advanced Studies
Ms. Brenda Romero, Romero Games
Dr. Jake Rowan-Byrne, Trinity College Dublin
Dr. Fredrik Rusk, Nord University
Mr. Connor Ryan, Technological University Dublin
Mr. Vedant Sansare, Abertay University
Mr. Joshua D Savage, Maynooth University
Ms. Magdalena Slowinska, University College London
Ms. Souad Slyman, University of London
Mr. Matt Smith, Technological University Dublin
Ms. Matilda Ståhl, Åbo Akademi
Mr. Nicolas Stevenson, Technological University Dublin
Mr. Fernando Tucci, Independent
Dr. Jill Tussey, Buena Vista University
Dr. Brian Vaughan, Technological University Dublin
Mr. Claudio Visentin, Technological University Dublin






Ms. Riikka Aurava, Tampere University

Riikka Aurava is a PhD Researcher at the Game Research Lab of Tampere University, Finland. Her current research focus is in game jams and education. She has a strong background in teaching media education, literature and Finnish language in general upper secondary school. She is interested in innovative use of games in education, especially in formal general education, aka schools. Her other interests are storytelling and dragons, dice and fantasy, books and coffee, steampunk and afternoon tea, tabletop role playing games and intersectional feminism, and she would be more than happy to do more research involving all or some of them.

Riikka’s presentation (s): Why won’t they jam? The reasons for general upper secondary school students for not attending a game jam.

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Dr. Stephen Barrett, Trinity College Dublin

Professor Stephen Barrett is an Assistant Professor at the School of Computing and Statistics, TCD, with responsibilities for research and teaching. A specialist in distributed systems engineering, with particular interest in scalable non-monotonic argumentation systems, his published research work ranks with a h-index of 17 and i10-index of 21, with in excess of 700 citations to date. His work has focussed in recent years on the application of quantitative methods to qualitative research questions in software engineering practice, treating software development as a computational sociological phenomenon, with particular focus on the contributing role of individuals in the collaborative creation of the software artefact. He has acted as a programme director, panel member, assessor and external examiner for a number of software engineering focussed educational and government sectoral programmes at university and national level, and maintains a strong interest in applied innovation in the teaching and assessment of software engineering practice. He has served as course director for the TCD MSc (Networks and Distributed Systems), and has served on the executive of the School of Computer Science and Statistics. His primary research goal is to understand and positively impact on how software engineers learn and perform their craft.

Stephen’s presentation (s): Towards the Gamification of Software Engineering

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Mr. Zoran Bogdanović, Secondary School of Economics

Zoran Bogdanović graduated from Faculty of Economics, Belgrade, and is enrolled at Secondary School of Economics, Krusevac, where he teaches economics subjects. He has been involved in Yunior Achievement Serbia programmes for five years and development of educational board game about economics – 96. His interest lies in the student’s learning economics methods and how to improve them, as well as different related topics including entrepreneurship, marketing, management, and finance. Zoran has seen the power of gaming in his classroom and believes there is a way to motivate students in an educational setting throughout the use of the meaningful educational game. His goal is to find ways to develop and spread unformal learning of economics and entrepreneurship throughout this board game. Zoran has a variety of interests including basketball and cooking.

Zoran’s presentation (s): Educative Board Game About Economics – 96

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Ms. Rosa Bottino, Institute for Educational Technologies of the Italian National Research Council

Rosa Bottino is a senior researcher of the Italian National Research Council and she is currently the Director of CNR Institute for Educational Technology. Her research interests are in the field of educational research and the role of information and communication technologies for improving teaching and learning processes. She is the author of more than 100 scientific publications both in national and international journals, books and conference proceedings. Rosa Bottino promoted and chaired both national and European projects and Networks of Exellence in Technology Enhanced Learning. She organized and participated in many national and international conferences and is member of international research associations and journal editorial boards. Dr. Bottino received international awards like IFIP Silver Core Award and IFIP Outstanding Services Award, moreover, some of her papers received best paper awards at international conferences. She has acted as expert evaluator of international projects and research institutions.

Rosa’s presentation (s): Digital Games in Primary Classes


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Dr. Linda Butler, Hibernia College Dublin

Dr Linda Butler is a Lecturer in Education in the School of Education at Hibernia College Dublin. She oversees research for the Professional Master in Education (PME) in Primary Education. She has previously taught both on the Post Primary and Masters in Teaching and Learning (MATL). She is part of the working group for the Implementation Advisory Group (IAG) on the Digital Strategy for Schools 2015-2020 and is currently researching Teacher Perspectives on Piloting the New Computer Science Leaving Certificate Subject. Her interests include: initial teacher education, education research, creative pedagogies, and synergising digital technologies with pedagogical principles that inform initial teacher education.

Linda’s presentation (s): Integrating pedagogical and HCI principles in the design of game-based learning environments.

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Ms. Alexandra Carter, Independent

Alexandra Carter is a writer, designer, educator, and artist with a background in research in the history and design of games. Her research focused on the ways in which games express cultural values and goals, looking comparatively at German and American games. Her work also includes practical applications of game design, concept, and theory. She has developed and used games as immersive learning experiences that encourage collaboration and creative problem-solving for kindergarten- to college-level students. She also taught game design courses to elementary, middle, and high school students. She is an avid player of both analog and digital games. Currently, she is consulting for Walt Disney Imagineering on creating immersive, themed entertainment spaces and developing content and curriculum for online courses at Fuller Theological Seminary.

Alexandra’s presentation (s): Changing Player One: Using Games to Change Mental Models in Adult Learners

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Mr. Sean Carton, Kybolt Ltd.

Sean Carton is a game designer with over 15 years experience in the genre of lane-pushing games. He maintains the genre’s most comprehensive game design and history resource ‘Lane-Pushing Games’, and is currently the lead designer on a new game called Causeway which explores leadership skill development within online gaming.

He has been involved in scouting for over 20 years, and also works at Ireland’s leading career guidance and information website CareersPortal.ie: improving awareness of soft skills, visualising data to enable self-learning, and empowering career choices.

Sean’s presentation (s): Narrative Design for
Sustainable Leadership Development
in Online Gaming


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Dr. Augusto Chioccariello, Institute for Educational Technologies of the Italian National Research Council

Augusto Chioccariello obtained his Physics degree (magna cum laude) in 1980 at the University of Naples. From 1982 to 1986, he worked in physics education at the Educational Technology Centre, UC Irvine, initially as a CNR research fellow and subsequently as project manager. In 1986, he joined CNR-ITD as a researcher and he worked on exploiting multimedia technology in design and development of learning systems. Dr. Chioccariello has collaborated with Reggio Emilia infant schools, exploring the use of computational play kits as learning tools for early childhood education. More recently he has coordinated CNR-ITD’s participation into the Inspiring Science Education EU project. He is currently coordinating CNR-ITD Programming to Learn in Primary School project

Augusto’s presentation (s): Digital Games in Primary Classes


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Ms, Amber Coen Collins, Technological University Dublin

I am primarily a concept artist. I wish to inspire people with new ideas and visual styles. I have a strong passion for all types of visual arts. I would love to see the medium of game design be recognised for its creative input into the art world. Since video games are a visual medium, it is paramount for the visuals and style to reflect the experience you are trying to convey. As the medium develops, so should the art and inspiration which is a cornerstone of the medium.

Amber’s presentation (s): AnimaVenture

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Mr. Naoise Collins, Technological University Dublin

Naoise Collins trained as a primary school teacher in Marino Institute of Education. He was a primary school teacher for five years and taught in a huge variety of environments: disadvantaged schools, gaelscoils, gaeltacht schools, Educate Together schools, etc. He went on to complete his masters in TU Dublin in creative digital media where he developed digital games to teach computer programming. He was the senior educational consultant with Edanu: an IT training company for the Irish education sector.
He left Wicklow at the age of 9 and moved to Connemara to a fully immersive Irish language environment. From there he grew a passion for language and a deep interest into further developing language acquisition skills. He was awarded Student whom made outstanding contribution to developing Irish within the college Marino Institute of Education (2012). He is currently lecturing game development and board game design in CTYI (centre for talented youth) and is a part time lecturer in game systems in Technological University Dublin. He is a core member of the ViRAL research lab, an AR/VR software development and research lab in TU Dublin. He is a Government of Ireland Postgraduate Scholarship Programme awardee and his research project is funded by the Irish Research Council.

Naoise’s presentation (s): Shaping immersive worlds: Framing design-based research as a methodology for investigating the development of immersive virtual environments for game-based learning

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Ms. Anne Crowley, Cork Institute of Technology

Anne is a lecturer and researcher at Cork Institute of Technology, currently completing her PhD with the Institute of Education in Dublin City University. Anne’s academic qualifications are in the fields of Business, Computer Science and Education, her professional qualifications are in Project Management and Digital Marketing and she is an academic associate member of CIPD. Following a 15 year career in the IT industry in Ireland, the US and Europe, Anne has been lecturing at third level for over 10 years. Teaching and research interests include educational technology, pedagogy, graduate employability, information technology, project management and corporate strategy.

Anne’s presentation (s): Research and Experiences using a Strategy Simulation Game with Third Level Business Students.

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Dr. Charlie Cullen, University of the West of Scotland

Dr. Cullen is head of the Institute for Creative Technologies and Advanced Computing (ICTAC) in the University of the West of Scotland, where he is a Reader in Creative Computing. He has been principal investigator on over €20M of competitively funded Irish, European, UK and industrial projects. He has patented and licensed research IP, and is currently writing 2 books on Audio Electronics.

Charlie’s presentation (s): Shaping immersive worlds: Framing design-based research as a methodology for investigating the development of immersive virtual environments for game-based learning

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Ms. Mary Donato, Buena Vista University

Mary E. Donato received her M.A in Communication Studies Research and Theory from West Virginia University in 2014. While completing her Ph.D. in Communication Studies, Mary is an Assistant Professor at Buena Vista University teaching in the areas of Business Communication, Presentational Communication, and Public Relations. Her research interests lie in the intersection of Family and Health Communication including work on bystander behavior, sibling conflict, and in-law relationships. With a graduate foundation in pedagogy and Instructional Communication, she is always eager to find innovative ways for effective learning in the classroom.

Mary’s presentation (s): Games, Greek Mythology, & Pop Culture

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Dr Pierpaolo Dondio, Technological University Dublin

Dr. Pierpaolo Dondio is a Lecturer at the School of Computer Science, Technological University Dublin, where is a member of the Applied Intelligence Research Group. He holds a Ph.D. in Computer Science from Trinity College Dublin and a PgD in Teaching and Learning. His main research interest is in the discipline of Intelligent Systems, including multi-agent and collaborative systems, personalization, adaptive systems and content analytics. He is recently investigating how user-generated content can be used to teach Computer programming, and how STEM education can be enhanced by adaptive serious games.

Pierpaolo’s presentation (s):
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Mr. Max Drazewski, Technological University Dublin

This year, I’ve had the pleasure of working with AnimaVenture on gamifying their app, with a team of my fellow students. Games have been omnipresent in my life from a young age. They’ve not only served as entertainment, but also a space to learn and discover new things, to visualise and experiment in a low risk, easy to reset environment. For these reasons, I hope games will continue to be integrated into the learning landscape where they belong. My personal aspiration is to make unique, compelling and expressive games.

Max’s presentation (s):

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Mr. Mark Featherstone, Sheffield Hallam University

After many years working as a games developer, I now run the games development undergraduate course as a senior lecturer at Sheffield Hallam University. While working as a commercial game developer I helped create video games on PC and Xbox for companies such as Gremlin, Rage Games, Infogrammes, NCSoft and more recently as an independent game developer at Moonpod. My research focus is in the area of games based learning and the use of video game design principles in education. I am also the Technical Director at Steel Minions Games Studio, which provides work-based simulation for game development students

Mark’s presentation (s): Optimising gamification with constructive competition and video games

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Dr. Patrick Felicia, Waterford Institute of Technology

Patrick Felicia, PhD, is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. Patrick has a keen interest in the design and development of engaging educational multimedia-based application for secondary and third level. He is specialized in Game-Based Learning, Multimedia, Educational Psychology, and Instructional Design. He is Editor-In-Chief of the International Journal of Game-Based Learning (IJGBL) and has also served on program committees for international Game-Based Learning and Technology-Enhanced Learning conferences and journals. Patrick is the conference director for the Irish Symposium on Game-Based Learning, a popular conference organized in Ireland, on the topic on games and learning (http://igblconference.wordpress.com/), and the chair of the Game-Based Learning Research Group at WIT. Patrick is currently conducting research in the fields of adaptive educational games and user profiling in video games. He is also investigating the factors that may facilitate or prevent the integration of GBL in primary, secondary and third-level education. In addition to his research on GBL, he also focuses on promoting programming through the creation of games (www.learntocreategames.com)

Patrick’s presentation (s): Creating 3D Games with Unity

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Lucia Ferlino, Institute for Educational Technologies of the Italian National Research Council

Lucia Ferlino is a researcher at the Italian National Research Council, Institute for Educational Technologies. She has been involved in activities related to digital resources for education, e-learning and e-inclusion. She is responsible of “Essediquadro”, an experimental online service that provides comprehensive, up-to-date information on educational software, together with support for integrating software into teaching and learning. The service was established in 1999 by the Institute for Educational Technology (ITD) in conjunction with Italy’s Ministry for Education and Research. Furthermore, as a pedagogist and Educational Technologies expert, she collaborates with the department of Education Sciences of the University of Genova, where she is in charge of the course “Educational Technologies for Disabilities” for prospective primary teachers.

Lucia’s presentation (s): Digital Games in Primary Classes


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Mr. Shaun Ferns, Technological University Dublin

Shaun Ferns is a lecturer at TU Dublin Blanchardstown since 2002 and is currently involved in the delivery of Creative Digital Media programme. He is particularly interested in new approaches to delivery through the intersection of emerging technology and pedagogy. His research interests include flexible modes of delivery, assessment (peer & self), and active learning strategies.

Shaun’s presentation (s): Playing your way to Change: The Development of Serious Games for the Construction Industry

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Mr Joe Fitzpatrick, Limerick Institute of Technology

Joe Fitzpatrick’s primary research focus is in auditory perception and auditory scene analysis. His work explores what roles the various phenomena of auditory scene analysis play in the design of auditory displays and sonification applications. He has just completed a transfer to PhD (through viva voce examination) and expects to finalise his PhD research in 2020 at Limerick Institute of Technology. To date he has published and presented papers at Audio Mostly, Sound Music Computing, and locally in Limerick City. He is currently a member of the Interactive Systems Research group within LIT where he is also involved in various research projects with partnering SMEs through Enterprise Ireland.

Joe’s presentation (s): A Review of the Impact of Auditory Content on Reward Systems in Game-Based Learning

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Laura Freina, Institute for Educational Technologies of the Italian National Research Council

Laura Freina is a researcher at the Italian National Research Council. After investigating the impact of immersion in a virtual world on performance in a visuo-spatial task, she organized some experiments involving primary school students aiming at fostering their spatial reasoning abilities through the use of digital games. These abilities have a positive impact on school performance and strongly correlate with success in STEM areas. She is now involved in the definition of a learning path for the introduction of computational thinking in formal primary education through game making activities. The learning path was outlined and tested during the last school year, and is now in use in a longer study involving grades from 3 to 5 of a primary school.

Laura’s presentation (s): Digital Games in Primary Classes


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Dr. Sonja Gabriel, KPH Vienna

Sonja Gabriel has been a senior professor for media literacy at University College for Teacher Education Vienna/Krems (Austria) since 2017. She teaches pre-service and in-service teachers about digital media usage at schools, publishes and does research in the field of digital media for teaching and learning. Her special focus in research is on digital games (and game-design concepts) and their use in schools as well as digital games and human rights education. She studied German and English at the university of Vienna, did two master’s degrees on Educational Media and Applied Game Studies. Her dissertation dealt with knowledge management. Until 2011, she was teaching at a secondary business college.

Sonja’s presentation (s): We Make Games. Evaluation of a game-design project in Austrian secondary schools

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Dr. Greg Garvey, Quinnipiac University

Greg Garvey is the Director of Game Design & Development at Quinnipiac University. He has exhibited his interactive installations at Odetta Gallery, Harvest Works and Pratt Manhattan Gallery in New York; at the Landesmuseum in Linz, Austria; the Victoria and Albert Museum in London; Tech Fest in Mumbai, India and elsewhere. He started in the games industry at Parker Brothers and later Spinnaker Software developing mass market and educational games.

Greg’s presentation (s): The Bad Times or An Droch Shaol

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Dr. Marco Gillies, University of London

Marco Gillies is Academic Director of Distance Learning for Goldsmiths. His role involves developing and supporting new initiatives in online and distance learning. This includes short courses in a MOOC (Massively Open Online Course) format, working with partners such as Coursera and FutureLearn and also developing full online degrees. This work is in close collaboration with the University of London International Academy. He also does work to support blended and online learning on campus via our VLE, learn.gold. Marco is also a reader in Computing and a pioneer of interdisciplinary computing at Goldsmiths. He was one of the founders of the creative computing degree and has since been instrumental in developing several other interdisciplinary degrees including Digital Arts Computing and Games Programming. He is a co-founder of the Embodied Audio-Visual Interaction (EAVI) group. He has previously been Director of Studies for Computing and Deputy Head of Department.

Marco’s presentation (s): Game-Based Learning to Engage Students with Applied Statistics Using a Simulation Role-Play Game

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Mr. Daniel Griffin, Trinity College Dublin

Daniel is a web developer and lecturer specializing in rich media elearning applications, learning management systems and the LAMP stack. He is passionate about open source and the benefits it can offer, and he strives to integrate it into his projects whenever appropriate. Daniel is currently a PhD student at Trinity College Dublin.

Daniel’s presentation (s): Mixed Reality (XR) Tools for Distributed Teamwork

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Mr. Matthias Hütthaler, KPH Vienna

Matthias Hütthaler has been working in teacher training at the University College for Teacher Education Vienna/Krems (Austria) since 2011. His main areas of teaching and research are media didactics and media education in elementary school. From 2010-2015 he was a teacher in an elementary school in Lower Austria. He studied Information Management and E Learning at the Pedagogical University of the Diocese of Linz.

Matthias’s presentation (s): Using Minecraft to teach craft, design and technology in primary school

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Dr. Leslie Haas, Buena Vista University

Dr. Leslie Haas’ experiences include teaching in K-12, undergraduate, and graduate settings. She also has experience as an instructional coach, professional development specialist, and department administrator. Her primary area of interest includes digital literacy opportunities and motivation for English language learners through engagement with popular culture, specifically gaming and fan fiction.

Leslie’s presentation (s): Games, Greek Mythology, & Pop Culture

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Mr. Ruben Hamilius, Partnerships for Diversity Movement

Ruben Hamilius is Head of Partnerships for Diversity Movement, a training organisation that leverages the power of games to create and deliver powerful learning experiences on diversity and inclusion. As schools and workplaces become more international, creating a cohesive community among people of different backgrounds is crucial to a productive and harmonious environment. Diversity Movement was launched to help shape that community. Through innovative experiential learning activities, it encourages participants to accept and appreciate different cultural behaviors and beliefs, while helping them recognize the value of a diverse team. Born in Belgium, with dual Luxembourgish nationality, Ruben spent the early part of his career working in Brand Management at Procter and Gamble in Switzerland and Singapore before relocating to Ireland with his Malaysian-Chinese partner where he established and managed firstly Businessgames Ireland, and later Diversity Movement. At its core Diversity Movements reflects Ruben’s own beliefs in training; that it should be fun, engaging and interactive, with learning that can be applied to the day-to-day workplace. Ruben regularly volunteers with Business in the Community Ireland to support their drive for inclusive work environments. Outside work Ruben is an avid alpinist and adventurer, and has enjoyed exploring the Wicklow Way.

Ruben’s presentation (s): Aliens and Astronauts – A Diversity Movement Game

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Mr. Sanaul Haque, Institute of Technology Carlow

Sanaul Haque holds a MSc in Telecommunications in the Business Environment from Queen Mary, University of London and a BSc (Hons) in Business Information Systems from University of East London. Since then, S Haque has engaged himself as a Project Researcher and conducting interdisciplinary research activities. He has been involved in several EU funded projects under the FP7 and H2020 programme. He is a member of IEEE and IAENG. His research interests are Behavioural Change, Persuasive Technology, Gamification and Game-based Learning.

Sanaul’s presentation (s): Leveraging the Gap: Using SDT-Driven Gamified System to Guide the Journey of the Postgraduate Research Students

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Ms. Charly Harbord, Abertay University

I am from a small farming village in North East Scotland; which felt like the smallest place in the world. Games were a gateway to the outer limits of the universe and I was soon hooked. Wanting to explore the world I moved to Fuzhou, China to take up a position as an English teacher in a high school. Whilst living in China I completed an Honours degree in Mandarin and Chinese culture. I returned to Scotland to work in a school whilst completing a Masters in International Education. Once I realised that schoolteacher was not the role for me, I joined Abertay University as a member of staff. It was here that I really found my feet working on the prestigious Masters of Professional Practice Orientation Programme (MPPOP) which takes place in Beijing, China and prepares students to enter the Professional Masters in Games Design (MProf) Masters programme in Dundee. Working so closely with the games department at Abertay has reignited my passion for games and also afforded me the opportunity to undertake a PhD in Games which focuses on the use of RPG to enhance second language acquisition. I am now designing and developing my own RPG.

Charly’s presentation (s): The use of interactive multi-player games to enhance second language acquisition of both Mandarin and English

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Mr. John P Healy, Technical University Dublin

John P Healy is a Lecturer in game design teaching on undergraduate and postgraduate programmes in the School of Media at TU Dublin. John is currently researching across the fields of game-based learning and human-computer interaction as part of his PhD in Playable Social Interactions. Prior to joining TU Dublin John was Head of the Games and Animation Department at Pulse College and has worked on games for Jagex Game Studios and Jolt Online Gaming which have been played by millions of players worldwide. He continues to act as a game design consultant on a freelance basis.

John P’s presentation (s):
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Dr. Andreas Hellerstedt, Stockholm University

Andreas Hellerstedt is a Ph. D. in the History of Ideas (Stockholm University, 2009). His research and teaching has focused primarily on early modern European intellectual history, including political and moral philosophy, the history of universities, theories of education, ‘mirrors for princes’ and princely education, but also the history of natural law and moral philosophy. He is the editor of the recent volume Virtue Ethics and Education from Late Antiquity to the 18th century (Amsterdam University Press, 2018). With Peter Mozelius, he is also co-author of a recent article on the concept of game/play in the educational theory of 17th century philosopher John Amos Comenius

Andreas’s presentation (s): Game-based learning: a long history

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Mr. Juan Hiriart, University of Salford

Juan Hiriart is a digital designer and full-time lecturer at the University of Salford, in Greater Manchester. He started his professional career as a designer and artist, later specialising in games design and development. He has developed mobile, casual and serious games for a variety of clients, including BBC, United Airlines, Philips, Gorillaz, and Iron Maiden. As a Higher education lecturer, he has taught across a range of programmes in design, information design, and games development. He is in the final stage of completion of a Ph.D. research exploring the intersections between games, history, and education. He is particularly interested in the development and use of games for the meaningful and critical understanding of subjects across disciplines.

Juan’s presentation (s): Designing and Using Digital Games as Historical Learning Contexts

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Ms. Stella James, Gooseberry Planet

Stella James is a mother of two young children and Head Gooseberry of Gooseberry Planet – an award-winning educational software platform developed to educate children, teachers and parents how to be safe online.
As one of the Government’s top 3 priorities, online safeguarding is hugely important and a ‘hot’ topic in education. With children now spending increasingly more time online and with more than half of them using social media before the age of the 10, it is vital that the younger generation are taught how to use the internet responsibly and are aware of the dangers found online. In response to this, Stella developed Gooseberry Planet to enable schools to effectively teach pupils about staying safe online. She says, “If Gooseberry Planet can save one child from being groomed or sexually exploited, then it has achieved my goal”. Stella is passionate about broadening conversations around online safety and protecting young children online. She regularly delivers presentations and workshops to schools and school associations and runs CPD training courses to organisations in the education sector. Stella’s sessions offer an informed and thought-provoking insight into the issues surrounding online safety and safeguarding, discussing how schools can meet statutory requirements and deliver engaging and regular discourses around online safety for pupils.

Stella’s presentation (s): A Whole School Approach to Online Safety

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Ms. Rokaia Jedir, Limerick Institute of Technology

Rokaia Jedir is a postgraduate researcher at the Interactive Systems Research Group (ISRG), Limerick Institute of Technology. In 2018 she graduated with a first-class honours BSc degree in Music Technology and Production, and is currently pursuing a MSc degree with intentions to transfer to PhD in 2020. Her primary research interests include psychoacoustics, working memory, and human-computer interaction in general. Currently, her research is dedicated to developing a computational model of human working memory (WM) as applied to the auditory perceptual system, aimed at contributing to the development of next-generation multimodal interface design. Having an interest in audio standards, she is also a member of TC 02/SC 03/WG 01, a NSAI mirror committee of the international standards working group ISO/IEC JTC 1/SC 29/WG 11.

Rokaia’s presentation (s): User-Centred Game Based Learning: The Role of Working Memory Performance during Multimodal Interaction

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Dr. John Jessel, University of London

Dr. John Jessel is Reader and Director of Research in the Department of Educational Studies at Goldsmiths, University of London. His research activities focus on digital technologies, connectivity, and the social and cognitive processes that underlie learning and development both inside and outside of formal educational settings. These include dialogical processes and the development of ideas in virtual communities and networks as well as in a range of other contexts where individuals or groups are engaged in collaborative activities involving the use of digital technologies.

John’s presentation (s): Game-Based Learning to Engage Students with Applied Statistics Using a Simulation Role-Play Game

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Dr. Emily K. Johnson, University of Central Florida

Emily K. Johnson, Ph.D., is a Visiting Assistant Professor of Games and Interactive Media at the University of Central Florida. She leverages her 8 years of experience teaching middle school Language Arts in interdisciplinary research with educational technology of all kinds, including VR, AR, MR, PC, and non-traditional interfaces, as well as simulations, gameful learning, self-regulated learning, learner motivation, and self-efficacy.

Emily K.’s presentation (s): Effective ELLE-ments: Learner preferences in learning game features and mechanics

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Mr. Ville Kankainen, Tampere University

Ville Kankainen (MSc) is a researcher and a PhD student in the Tampere University Game Research Lab with a background in game design. In his dissertation Kankainen studies how the use of digital media changes the board game culture. He has worked as a researcher in Game Research Lab since 2014, and his research interests are focused on game jams, hybrid play, board game culture and game design. He has co-written several research articles and has been teaching game studies part-time for four years. Kankainen is also a board member of Finnish Game Jam organization, and has partaken in organizing several game jam events around Finland.

Ville’s presentation (s): Jamming the assessment: Examining the viability of a game jam exercise as an assessment tool

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Dr. Joseph Kehoe, Institute of Technology Carlow

Joseph Kehoe holds a PhD in Computing from Dublin City University and an MSc from University College Dublin. He has worked in education at both secondary and tertiary levels. He has worked as a consultant in industry and ran his own company doing consultancy, training and custom software development for a number of years. He is course director of the BSc in Software Development and has previously been course director of the BSc in Computer Games Development. While acting as head of department of Computing (2002-2004) he completed the first programmatic review of the department, set up the summer school in computing and helped set up the Computer Games Degree. He lectures to all levels and is currently joint leader of the gameCORE research group in IT Carlow.

Joseph’s presentation (s): Leveraging the Gap: Using SDT-Driven Gamified System to Guide the Journey of the Postgraduate Research Students

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Dr. Aphra Kerr, Maynooth University

Dr. Aphra Kerr is a Senior Lecturer at the Department of Sociology at Maynooth University in Ireland, and founder of www.gamedevelopers.ie. Her research focuses on the production, policy and user challenges of games, media and technology. Current projects are focussed on data innovations and inequalities, the role of artificial intelligence in communication, and gender and diversity issues in digital games. She is elected chair of the Communication Policy & Technology section of the International Association for Media and Communications Research (IAMCR) and was a founding member of the Digital Games Research Association (DiGRA). In 2016 she was selected as a DiGRA Distinguished Scholar for contributions to the field of game studies. Recent publications include Global Games: Production, Circulation and Policy in the Networked Era, Routledge, 2017.

Homepage – https://www.maynoothuniversity.ie/sociology/our-people/aphra-kerr

Aphra’s presentation (s): Re-Staging Design: Queering Informal Game Making Education

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Mr. Mark Keyes, Technological University Dublin

Mark has been employed at TU Dublin – Blanchardstown Campus since 2009, initially as a lecturer and currently as Work Placement Coordinator. With a background of over 20 years’ experience in the construction industry, he has been active in the development and delivery of up-skilling programmes in the fields of energy efficiency, renewable energy and building retrofit. Since 2011, he has managed a number EU funded project activities, including Build UP Skills Ireland (BUSI) and QualiBuild, where he led work packages developing upskilling programmes for construction workers in the field of low energy buildings. Mark is currently responsible for coordinating Learn + Work programmes at TU Dublin, an innovative model of training designed in collaboration with industry. His research interests include active learning and the enhancement of learning via interactive/multimodal digital resources. Mark is a qualified Building Technician and holds a Diploma in Arts Training & Education) from NUI Galway and an MSc in Applied eLearning from DIT.

Mark’s presentation (s): Playing your way to Change: The Development of Serious Games for the Construction Industry

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Dr. Amy Larner-Giroux, University of Central Florida

Amy Larner Giroux, PhD, is Associate Director of UCF’s Center for Humanities and Digital Research, where she assists faculty and graduate students with their digital projects. Dr. Giroux’s research involves the contact zone between humans and technology within the intersections of history and learning. By leveraging technologies such as AR/VR, she brings learning to both classroom and field. Dr. Giroux is the author of “Navigating People, Paper, and Pixels: Examining Contact Zones With(in) the Past” in Florida Studies (2018), and co-author of “Evaluating Multi-Criteria Connection Mechanisms: A New Algorithm for Browsing Digital Archives” in Digital Scholarship in the Humanities (2017).

Amy’s presentation (s): Effective ELLE-ments: Learner preferences in learning game features and mechanics

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Mr. Basil Lim, Dublin Institute of Technology

As a Game Design lecturer, Basil teaches the core tenets of game design and it’s application in modern digital artifacts, both as games and as “serious games”. He teaches via practical and theoretical methods with a constant focus on formative feedback and practical learning, with a heavy focus on core mechanics and elegance of design.

Basil’s presentation (s):
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Mr. James Lockwood, Camara Education Ireland

James Lockwood is an educational researcher and practitioner working with Camara Education Ireland. He is currently project manager of a Maths project for primary school students in formal and informal education settings. Prior to this he worked and studied in Maynooth University in the area of Computer Science and education. This work involved teaching various courses from CoderDojo, summer camps, undergraduate courses and pre-college courses. He recently completed a Research MSc. looking at Computational Thinking in secondary school. Through this he developed a course to teach Computer Science to secondary school students which is being used by teachers across Ireland. His work on this project has been published in a number of academic journals and conferences.

James’s presentation (s): Teaching Maths to Primary school students through a gamified program

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Ms. Lauren Maher, Technological University Dublin

Lauren is currently a researcher for TU Dublin, Blanchardstown campus. Her research is focused on creating a ‘serious game’ to deliver skill based training to construction based learners. She holds a First-class honours degree from the Institute of Technology Blanchardstown. Lauren has always had an interest in using video games as educational and learning tools. In 2018 she created, tested and launched a children’s interactive story app to help children understand and cope with bereavement. Her research interests include interactive storytelling, serious games, and interactive media

Lauren’s presentation (s): Playing your way to Change: The Development of Serious Games for the Construction Industry

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Ms. Ana Martins, University of Minho

Ana Martins a scientific academic working in the field of learning games. She is currently concluding a PhD in Educational Sciences (Technology Enhanced Learning) at the University of Minho, Portugal. She is researching game-based learning, working with teachers and middle school students to explore and understand how having students as educational game designers impacts their motivation and learning. She has worked on developing a serious game for medical education at the Institute of Molecular Medicine (Lisbon, 2012-2014), have been a member of the Scientific Advisory Board of the International Technology, Education and Development Conference (Valencia, 2014), and have been a judge on the International Business Learning Games Competition (Dublin 2016, Lisbon 2017-2018). She has been the primary author on a number of papers, including “Developing a Prototype of an Oncobiology Serious Game for Medical Education” (IEEE, 2013), “Teaching Fractions to Primary School Students with Videogames – A Comparison between Instructivist and Constructionist Approaches” (INTED, 2016), and “Students as Creators of Educational Games – Learning to Use Simple Frameworks and Tools to Empower Students as Educational Game Designers” (EdMedia, 2018), and has presented her work in several international conferences, including SeGAH, ICERI, INTED, EdMedia, ECGBL, and IBLGC.

Ana’s presentation (s): Investigating the design of educational video games by fifth graders: processes and outcomes

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Mr. Jamie McCarthy, Technological University Dublin

Jamie McCarthy is a 20 year old Games Design student in TU Dublin. He has always had a passion for storytelling and watching how people tell their own stories. This led to his interest and enrollment in Games Design. He has also been teaching in various forms since the age of 13, starting with a local first aid group before working as an assistant in local schools, and his current job as a swim teacher with the Dublin City Council. While working here he developed an interest in using games to teach swimming, and how children learn differently in groups through the use of games. Jamie took a particular interest in this current project upon hearing about a lack of available games that feature differently abled protagonists. He looks forward to continuing to work to promote inclusion and education through games.

Jamie’s presentation (s): Guth Eile (Another Voice)

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Mr. Richard McCurry, Independent

Richard Mc Curry has had a fascination for language learning for the past two decades. He has spent the last 5 years cracking Mandarin Chinese, the ‘boogeyman’ of Modern Foreign Languages. Which, despite a shockingly low word count and laughably simple grammar has a 94% dropout rate from new learners. He has realised, like everyone else, that a pedagogy based in brute memorization, has no place in the modern digital world. He was the winner of the overall New Frontiers start-up incubator programme, a two time prize winner in Ireland’s Best Young Entrepreneur competition and was awarded Enterprise Ireland’s €50K Competitive start funding prize for this current venture, Newby Chinese.

Richard’s presentation (s): Learning Chinese with Classroom-based Multiplayer Minigames

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Mr. Mikko Meriläinen, Tampere University

Mikko Meriläinen is a researcher at Tampere University in Finland, and holds an M. A. degree in Education from the University of Helsinki. He is currently focusing on developing and studying game jamming, a process of rapid, time-constrained game creation, as an educational method. In addition to his game jam work, Mikko is currently finalizing his doctoral dissertation at the University of Helsinki on young gamers and parenting related to digital games, and is one of Finland’s leading experts on the subject. Being a life-long gamer and having previously worked in problematic gaming prevention, the complex relationships between gaming and well-being are among his key research interests.

Mikko’s presentation (s): Jamming the assessment: Examining the viability of a game jam exercise as an assessment tool

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Mr. Peter Mozelius, Mid Sweden University

Peter Mozelius is currently working as a PostDoc researcher at the Department of Computer and Systems Sciences at the Mid Sweden University in östersund, Sweden. Research interests are in the areas of Game-based learning, Blended learning, Programming education and ICT4D. In the field of Game-based learning he has conducted several studies on the use of games and game construction in programming education. Furthermore, Peter has, together with Andreas Hellerstedt, published articles on using games in history education and on the history of Game-based learning.

Peter’s presentation (s): Game-based learning: a long history

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Mr. David Murphy, University College Cork

Mr. David Murphy joined UCC in 1998 as a lecturer and helped introduce Multimedia as a discipline in to the University. He is currently the Programme Director for the MSc in Interactive Media, and the BA Digital Humanities & Information Technology. His research interests are in the areas of Virtual Reality/Mixed Reality, Serious Games, HCI/Cognitive Ergonomics, and Spatial Sound. In 2005 David established the Interactive Multimedia Lab (IMCLab), which later became the MAVRIC Lab (Mixed Augmented Virtual Reality and Immersive Computing). This lab has undertaken various funded research projects, with international and industry collaborators, resulting in a number of PhD graduates and successfully completed projects. In 2018 David became a member of the INSIGHT Research Centre, leading up research initiatives focused on Virtual, Augmented and Mixed Reality research. David is also a member of the international organisation VR First, and the NSAI/MPEG WG11 advisory group.

David’s presentation (s): An immersive VR game to ascertain pattern recall in virtual reality

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Dr. John Murray, Independent

Dr. John Murray is a business consultant and early-stage technology investor in Silicon Valley, California. He holds a Visiting Scientist appointment at San José State University, and recently retired from SRI International, where he was a Program Director in the Computer Science Laboratory. His research interests encompass interactive collaborative systems, computer gaming, mobile communications systems, human cognitive engineering, and global cyber-research ethics. Dr. Murray has led many innovative interdisciplinary systems research and development projects both in academia and in industry. His technical experience includes data fusion and diagnostic modeling in complex networked systems, software architecture, and mobile wearable computer systems. The primary applications of his work have been in smart product design, remote mobile communications, education systems, transportation infrastructure, and software security and reliability. Prior to joining SRI, Dr. Murray held technical leadership and executive management positions at several large international corporations and innovative startup enterprises. He is a Fellow of the UK Institution of Engineering and Technology, holds several patents, and has authored numerous journal publications and papers. Dr. Murray has received advanced engineering degrees from Dublin Institute of Technology in Ireland; Stanford University, California, and the University of Michigan, where he was also an adjunct faculty member.

John’s presentation (s): Why won’t they jam? The reasons for general upper secondary school students for not attending a game jam.

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Mr. Michael Nader, KPH Vienna

Michael Nader has been working the University College for Teacher Education Vienna/Krems (Austria) since 2002. He teaches technical training, research and practice in primary schools as well as socio-cultural studies. Before, he was a primary school teacher in Lower Austria from 1994 to 2001. Other fields of work are Education for Sustainable Development and doing research in the long-term effects of teacher professionalism in primary schools

Michael’s presentation (s): Using Minecraft to teach craft, design and technology in primary school

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Dr. Flaithri Neff, Limerick Institute of Technology

Dr. Flaithri Neff is a lecturer in Audio Technology and Acoustics in the Department of Electrical & Electronic Engineering, LIT. He holds a doctorate in Computer Science (University College Cork) and an MSc degree (University of Limerick) specialising in Audio Technology. His PhD thesis was concerned with utilizing spatial audio technology to convey complex datasets to computer users with visual disabilities. This involved significant integration of auditory perception principles in the design and implementation of spatial auditory interfaces on mobile and desktop platforms. Dr. Neff collaborates closely with industry and academic colleagues on aspects concerning spatial immersive audio environments, auditory and haptic perception evaluation, and VR-based interface design utilising emerging Head Mounted Displays (HMDs). He is a member of the Audio Engineering Society and a Committee Member of the MPEG JTC 1/sc 29/WG 11 for audio standardization. In collaboration with Dr Ian Pitt, he was a researcher on the ENABLE project, an EU-funded initiative with a focus on finding software solutions for third-level learners with disabilities.

Flaithri’s presentation (s):
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Dr. Daire OBroin, Institute of Technology Carlow

Daire O’Broin holds a Ph.D. in Computer Science from Trinity College Dublin, which focused on approaches to developing the conditions of flow. He has been a lecturer at IT Carlow since 2008, where he teaches on the Computer Games Development programme. His research interests include increasing engagement and intrinsic motivation in games and learning.

Daire’s presentation (s): Leveraging the Gap: Using SDT-Driven Gamified System to Guide the Journey of the Postgraduate Research Students

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Mr. Ronan ODea, Limerick Institute of Technology

Ronan O’Dea is a post-graduate researcher at the Limerick Institute of Technology. He holds a BSc in Music Technology and Production awarded by the Limerick Institute of Technology. He is an active member of the Interactive Systems Research Group (ISRG) with research interests in psychoacoustics and human-computer interaction. He is currently pursuing a PhD focused on developing a computational model of perception pertaining to reverberant auditory cues. His research outputs are aimed at contributing to emerging multimodal interface design. In addition, he has an interest in audio standards and is a member of TC 02/SC 03/WG 01, a NSAI mirror committee of the international standards working group ISO/IEC JTC 1/SC 29/WG 11.

Ronan’s presentation (s): A Framework for the Effective Design of Auditory Notifications in Game-Based Learning Environments

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Ms. Lia Oliveira, University of Minho

Lia Oliveira is Assistant Professor with Aggregation at University of Minho, Institute of Education, Portugal. She works in Educational Sciences in the field of Curriculum and Educational Technology. She is the author of two books, editor of thirteen and authored twenty three book chapters. She published several articles in Journals and proceedings, and has received four awards (Educational Video Contest). She has been invited professor in several universities (Brasil, Chile, Mozambique, France, Belgium, Spain). Her interests focus on Educational Technology as a cultural artefact, educational materials and new literacies, tactile surfaces, audio-visual language (video and educational vodcasting), videogames, learning objects and e-portfolios. She was responsible for the POAW project (Production of Learning Objects for the Web (2006/08) and is co-Director of the Portuguese Journal of Education (RPE).

Lia’s presentation (s): Investigating the design of educational video games by fifth graders: processes and outcomes

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Mr. Billy OMahony, University College Cork

Billy O’Mahony completed a Masters in Computer Science at UCC in 2018 and now works as a researcher at the Insight Centre for Data Analytics at UCC. His main research interests are in Virtual Reality and secondary input devices, such as EEG/GSR, for games.

Billy’s presentation (s): An immersive VR game to ascertain pattern recall in virtual reality

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Ms. Eibhlin ORiordan, Technological University Dublin

Eibhlin O’Riordan is a 22 year old game design student. She has always had a passion for playing games and drawing. She attended GTI to study Gaming and Animation with the intentions to focus more on the 3D and 2D animation side of game development. But while studying other aspects of game development at GTI she realised that she loved every part of making video games. She then went on to study game design in TUD. Eibhlin has worked on multiple games and has filled the role of artist, programmer and designer. She hopes to focus her interests in 3D Modelling and 3D and 2D animation but still continues to improve her programming and design skills. Due to an injury Eibhlin plays video games with one hand so she is very passionate about accessible gaming and hopes to create more games that enable and promote accessibility.

Eibhlin’s presentation (s): Guth Eile (Another Voice)

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Mr. Daniel Porter, Technological University Dublin

Personally, I’ve always had a passion for design, art and just creativity in general. I’m a very organised person and enjoy creating art that reflects that through interesting patterns and fine balance. I’ve always been heavily inspired by abstract art, cubism and also pop art. Artists such as Wassily Kandinsky, Paul Klee, Piet Mondrian, Andy Warhol and of course, Roy Lichtenstein. Outside of art, I was born in Liverpool and as such am an avid Liverpool supporter. I also have a passion for photography and cinematography, taking pictures and flying my drone as frequently as possible. I’ve always had a love for games in general, from football, to poker. When I found myself with the opportunity to combine my love for art and creation with my love for games, I barely had to make a decision

Daniel’s presentation (s): AnimaVenture

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Dr. Alan Porter, University of Westminster

Alan is a social psychologist with a longstanding interest in learning and teaching. He was a partner in a Fund For the Development of Teaching and Learning Project (FDTL4) which aimed to use on-line resources to enhance student approaches to studying. He has researched how students use feedback and how to deal with student statistics anxiety. His current research focusses on the use of social media to support student engagement with material presented via VLEs.

Alan’s presentation (s): Factors affecting tertiary students’ attitudes towards learning and playing digital games with educational features.

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Dr. Sam Redfern, NUI Galway

Sam Redfern has been developing video games since the 1980s, and lecturing computer science and games programming at NUI Galway since the 1990s. He holds an MSc and PhD in computer science, and his academic research includes artificial intelligence for games, game-based learning, multiuser collaboration technologies, and digital image processing. His research projects have been financially supported by Enterprise Ireland and Science Foundation Ireland. His commercial games have amassed more than 7 million downloads in total, and have been published in print magazines as well as on the web, Steam, and the smartphone and games console app stores. He particularly enjoys developing multi-player games, and this has infused both his academic research (which includes a number of projects in distributed collaboration technologies) and his commercial game development (which includes several award-winning multiplayer games including a massively multiplayer online game which has been running for the last 13 years).

Sam’s presentation (s): Learning Chinese with Classroom-based Multiplayer Minigames

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Mr. Wen Rei, Trinity College Dublin

Wei Ren is a phd student of Trinity College Dublin. His research area is software engineering especially in gamification. He is a graduate (top 10% of class) of Sichuan University of China (ranked as 16th in China by the Shanghai ranking), an MSc graduate (softwareengineering) of the Australian National University (ranked as 20th in the world by the QS World University Rankings), and engaged in research at Renmim University of China(ranked as 28th in China by the Shanghai ranking), in the field of Big Data Management. Wei’s background in software engineering coupled with his publication record in Big Data mark him out as very well suited to the proposed research. He is working as a team leader in big science data project which is funded by NSFC(National Nature Science Foundation of China) and responsibility bulit a real-time data processing system and benchmark for this system. He also presented in some international conferences such as XLDB2017. He serves as courses demonstrator for TCD and part-time lecturer in BCFE(Programming course).

Wen’s presentation (s): Towards the Gamification of Software Engineering

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Ms Mariana Rocha, Technological University Dublin

Mariana Rocha is a Ph.D. candidate in School of Computer Science at Technological University Dublin. She investigates the potential of video games to improve engagement and academic achievements in Mathematics learning. Prior to beginning the Ph.D. program, Mariana received her master in Education in Biosciences and Health from the Oswaldo Cruz Foundation, Brazil, where her thesis examined how internet helps kids to learn science concepts. She also worked as a reporter and editor at the Brazilian website “Science Today for Kids”, where she developed STEM digital media for kids between 7 and 13 years old. Her research interests include digital game-based learning and STEM education.

Mariana’s presentation (s):
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Ms. Hanna-Riikka Roine, Helsinki Collegium for Advanced Studies

Hanna-Riikka Roine (PhD, literary studies) works as a Core Fellow at the Helsinki Collegium for Advanced Studies and a researcher in the Helsinki team of consortium Instrumental Narratives (Academy of Finland, 2018-2022). Her expertise lies in the thorough understanding of contemporary narrative theory, game and digital media studies, and research on modern fan cultures. So far, Roine’s work has engaged with the role of narrative in complex environments that integrate more than one medium, narrative’s relationship to other forms of meaning-making, and the ways in which users engage with art and entertainment. She has also contributed to the study of the aesthetic and rhetoric of contemporary speculative fiction across media and worked as one of the editors-in-chief of Fafnir – Nordic Journal for Science Fiction and Fantasy Research 2013-2016. Roine’s current research interests include the transformative effect of the digital turn on both art and our society, and developing a more user- and experience-based narratology.

Hanna-Riikka’s presentation (s): Jamming the assessment: Examining the viability of a game jam exercise as an assessment tool

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Ms. Brenda Romero, Romero Games

Brenda Romero is an award-winning game designer, artist and Fulbright scholar who entered the video game industry in 1981. As a designer, she has contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon and Dungeons & Dragons franchises. Away from the machine, her analog series of six games, The Mechanic is the Message, has drawn national and international acclaim, particularly Train and Síochán Leat (The Irish Game) which is presently housed in the National Museum of Play. In 2017, she was awarded the Development Legend award at the Develop conference in the UK. In 2015, she won the coveted Ambassador’s Award at the Game Developers Choice Awards. In 2014, she received a Fulbright award to study Ireland’s game industry, academic and government policies. In 2013, she was named one of the top 10 game developers by http://Gamasutra.com and Develop magazine listed her among the 25 people who changed games in 2013. Romero co-owns Romero Games.

Brenda’s presentation (s): Cyber Squad

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Dr. Jake Rowan-Byrne, Trinity College Dublin

Dr. Jake Rowan Byrne is an Educational Technologist and Assistant Professor in Contemporary Teaching & Learning and Computing and course coordinator for the Postgraduate Certificate in 21st Century Teaching and Learning at the School of Education, Trinity College Dublin. Jake is also the Academic Director of Tangent, Trinity’s Ideas Workspace, overseeing undergraduate, postgraduate and doctoral programmes which provide training in entrepreneurship and transversal skills, both for Trinity students and the wider community, through upskilling programmes. Jake is a DCU graduate in Mechatronic Engineering and completed both a Masters in Science in Technology and Learning and a Ph.D. in Computer Science from Trinity College Dublin, which focused on the development of tools and strategies to support early stage researchers. Through his consulting company he has experience designing innovative solutions for industry and the public sector and is a named co-inventor on a patent. These experiences have provided him with the opportunity to pursue his passions for innovation, technology, design thinking, transdisciplinary, pedagogical research, educational reform and civic engagement.

Jake’s presentation (s): Mixed Reality (XR) Tools for Distributed Teamwork

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Dr. Fredrik Rusk, Nord University

Fredrik Rusk, DEd, Associate Professor at Nord University in Bodo, Norway. His research involves the employment of ethnomethodology, conversation analysis and interactional analysis with the use of video recordings to investigate and better understand diverse classrooms, and the social organization of classrooms. He is also more generally interested in learning in interaction, language learning, language use, multilingualism and social identity in interaction both in- and outside of the classroom/school.

Fredrik’s presentation (s): Player identity construction and co-construction in Counter Strike: Global Offensive within an educational context

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Mr. Connor Ryan, Technological University Dublin

I have always found immense enjoyment from playing games and enjoying the experiences with other people who also share my own passion for games. The most fond memories I have from my childhood are the ones that involved me playing all types with my brothers and friends. Whether they were video games, board games or sports, I was always playing something. Given the opportunity to create something I love, I knew Game Design was a clear path for me. Outside of games I have a huge passion for music and sport, these two pastimes often filling up my free time. My dream is to create a co-op game that is difficult yet sufficiently rewarding for both players, an experience that two or more players may enjoy together.

Connor’s presentation (s): AnimaVenture

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Mr. Vedant Sansare, Abertay University

Vedant Sansare is a Masters-by-Research student at Abertay University, Scotland. Their primary academic interest includes ambiguous concepts and their application in game design. They graduated with a B.A. in Games Design and Project Management where their undergraduate research was based on the development of paradoxes in games. Their current research focuses on the perception of paradoxes in games and their application as gameplay elements. Additionally, they are also a game jam enthusiast and prefer tinkering with game engines.

Vedant’s presentation (s): Application and Function of Paradoxes in Applied-Games

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Mr. Joshua D Savage, Maynooth University

Joshua D. Savage is an Irish Research Council Postgraduate Scholar and John and Pat Hume Scholar undertaking PhD research in the Department of Sociology at Maynooth University. He received the Noma-Reischauer Prize in Japanese Studies from Harvard University in 2003 and has over a decade of teaching experience in Japan, Ireland, and the United States. He is a contributor to the LGBTQ Video Game Archive, a research project at Temple University’s Lew Klein College of Media and Communication, and a research assistant on Network in Play, an informal education and outreach initiative promoting diversity in games in Ireland. Alongside his academic career, Joshua is a professional writer, editor, and designer, and has contributed to digital game projects in North America, Europe, and Asia.

Joshua D’s presentation (s): Re-Staging Design: Queering Informal Game Making Education

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Ms. Magdalena Slowinska, University College London

Magdalena is an experienced UX/HCI researcher with a particular interest in game-based learning, psychology of creativity, social innovation and assistive technologies. She has a background in Psychology (University of Westminster) and Game Design (TAMK, Tampere University of Applied Sciences). She was part of the research team within the Interactive Work-based Learning Environment project (iWoBLE) looking to enhance workforce development through the design of an innovative model of using virtual learning environments to support work-based learning. In order to further understand the interaction between people and computers, she decided to pursue an MSc in Human-Computer Interaction at the University College London.

Magdalena’s presentation (s): Factors affecting tertiary students’ attitudes towards learning and playing digital games with educational features.

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Ms. Souad Slyman, University of London

Souad Slyman is an experienced educator, external examiner and Lecturer at Roehampton Business School University. She has a multidisciplinary scientific and educational background, starting with 1st class degree in Mathematics and Computing (BSc), continued with Master’s of Arts in Mathematics Education (MA) and currently conducting a PhD in Computer Science in game studies, design and development at Goldsmiths, University of London. Souad’s research focuses on evaluating the impact of games that is purposefully designed to improve learning, attitudes and skills, in a range of academic areas (Serious Games, Human Computer Interaction, 3D Modelling, Software Engineering, Machine Learning, Business Leadership, Management and Social Change). Her current research focuses on games studies, design and development and ways of improving learning using game-based learning. Her expertise spans teaching (9 years’ experience), as FHEA, management, quality assurance, curriculum design, delivery & planning at both undergraduate & postgraduate levels besides research, dissemination and public engagement. Souad has worked collaboratively with both students and colleagues in HE internally and externally across departments, building networks and demonstrating excellent communication and organizational skills.

Souad’s presentation (s): Game-Based Learning to Engage Students with Applied Statistics Using a Simulation Role-Play Game

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Mr. Matt Smith, Technological University Dublin

Matt Smith is senior lecturer in the Department of Informatics at TU Dublin. His research in the fields of interactive multimedia, applied games technology and computer support learning. Before joining TU Dublin in 2002, Matt was a lecturer and researcher in the UK at Aberdeen University, Winchester University and Middlesex University. Matt has degrees in business computing and applied artificial intelligence, and his Ph.D. was in the field of computational musicology. He also has an H.Dip. in adult education. Matt Smith is senior lecturer in the Department of Informatics at TU Dublin. His research in the fields of interactive multimedia, applied games technology and computer support learning. Before joining TU Dublin in 2002, Matt was a lecturer and researcher in the UK at Aberdeen University, Winchester University and Middlesex University. Matt has degrees in business computing and applied artificial intelligence, and his Ph.D. was in the field of computational musicology. He also has an H.Dip. in adult education. Matt teaches web server development and games programming. Matt is a documentation author for the Fungus open source interactive storytelling plugin for Unity, author of the Unity 2018 Cookbook, and in 2018 spent a short time at Romero Games in Galway as a visiting programmer. He has been working with the Symfony PHP framework for many years, and maintains a simple ORM library for use by his TU Dublin web programming students.

Matt’s presentation (s): Playing your way to Change: The Development of Serious Games for the Construction Industry

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Ms. Matilda Ståhl, Åbo Akademi

Matilda Ståhl, MEd, is a a doctoral student at Åbo Akademi University, Finland, within the field of educational sciences with a research
interest in game culture. She is currently collaborating with Fredrik
Rusk, DEd, at Nord University, Norway, on a player centered
ethnographic approach to Counter-Strike: Global Offensive, and will
present a study based on that collaboration during iGBL.

Matilda’s presentation (s): Player identity construction and co-construction in Counter Strike: Global Offensive within an educational context

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Mr. Nicolas Stevenson, Technological University Dublin

I’m Nick Stevenson, your typical trinational, being: French, American, and born in Ireland. Ever since I was very young I had a strong passion for games of all kinds, of the stories they can tell, and the feelings they can affect in their players. I want to create games that reward their players for their time spent, and for the players to feel at home in the game while playing. I believe that the best games are ones that try to innovate and take risks, I want players to experience something new every time they play a game for the first time. No game is perfect, but good games are the ones that can make you think.

Nicolas’s presentation (s): AnimaVenture

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Mr. Fernando Tucci, Independent

Fernando Tucci is an Italian citizen born in Venezuela and based in Cork, Ireland. His academic background includes a BSc (Honors) in IT, Psychology and Computing with the Open University and MA in E-Learning Design and Development with the Cork Institute of Technology, certified as a QQI Level 6 (Training Delivery and Evaluation) and possessing various industry-recognized computing certifications. With an extensive background in the tech industry, including experience working with networking, data storage, virtualization and cybersecurity across a number of roles, including technical support, management, quality assurance and technical training. Presently employed by Trend Micro in Ireland, as part of the European Technical Training team, in charge of helping partners, external customers as well as internal employees to develop skills and knowledge necessary to understand and be protected against current cybersecurity threats.

Follow Fernando Tucci online via:

Linkedin: https://www.linkedin.com/in/josetucci/

Twitter: https://twitter.com/JFTucci

Fernando’s presentation (s): Serious games in Corporate Learning

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Dr. Jill Tussey, Buena Vista University

Dr. Jill Tussey graduated from Buena Vista University with her Bachelor of Arts in Elementary Education in 2003. In 2008, Jill earned her Master of Education degree in Effective Teaching and Instructional Leadership from Buena Vista University; and in 2015, her Literacy Coaching Certificate from Iowa State University. She earned her EdD in Curriculum and Instruction from Capella University in 2016. Dr. Tussey worked as a second grade teacher for twelve years before transitioning to Assistant Professor of Education in the literacy and early childhood department at Buena Vista University. She had previously worked as an adjunct for Buena Vista for six years. Dr. Tussey has presented at early childhood conferences many times on how to create activities beyond the book. In addition, she serves as a counselor for the Kappa Delta Pi chapter for students who attend Buena Vista at a site rather than on the a main campus. In the summer, she runs a weekly hour-long preschool literacy program. Dr. Tussey enjoys spending time with her family and attending sporting events of her two nieces. When she is not working, another fun pastime for her is to travel and to attend as many NFL games as possible.

Jill’s presentation (s): Games with Movement to Increase Classroom Learning

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Dr. Brian Vaughan, Technological University Dublin

Dr. Vaughan is a Senior Lecturer at Technological University Dublin in the school of media where he runs an applied VR research lab. He has patented and licensed his speech science technology, and founded a TCD campus company. His research work focuses on social signal processing and VR and AR interaction. He lectures across a range of domains: User Interaction Design, Information Modelling, Digital Story Telling, Digital Media Tools, Media Entrepreneurship, Game Audio, and VR and AR development.

Brian’s presentation (s): Shaping immersive worlds: Framing design-based research as a methodology for investigating the development of immersive virtual environments for game-based learning

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Mr. Claudio Visentin, Technological University Dublin

Claudio Visentin is a 21 years old aspiring developer for video games. Born in Italy in 1998, his first exposure to games was through watching his father playing occasional matches with friends when he was about 5 years old. Since then, his interest in games only started to grow as he wondered what it took to make the games he loved playing. This, among other reasons, brought him to move to Ireland at the age of 18 to study game design at Pulse College. Here, he found out a special interest towards programming and tech art. After successfully graduating, he moved into second year in TUD through advanced entry in game design. Some of his major interests are achieving photorealistic graphics, optimizing gameplay and graphics through code and recreating the looks of older games.

Claudio’s presentation (s): Guth Eile (Another Voice)

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