Authors

49 International Authors will be presenting their Experience of Games and Learning

List of Authors (more to be added shortly):
Dr. Daire ÓBroin, Institute of Technology Carlow
Ms. Irina Bartoshevich, Baranovichshe State University
Ms. Janet Benson, Trinity College Dublin
Mr. Zoran Bogdanović, Secondary School of Economics, Kruŝevac
Ms. Adriana Cardinot, National University of Ireland Galway
Ms. Alexandra Carter, University of California, Los Angeles
Mr. Sean Carton, Kybolt Games
Ms. Tracey Cassells, Institute of Technology Carlow
Mr. Gavin Clarke, Institute of Technology Carlow
Mr. Daniel Coleman, Dublin Institute of Technology
Dr. Bernie Dodge, San Diego State
University

Dr. Jessamyn Fairfield, National University of Ireland Galway
Dr. Patrick Felicia, Waterford Institute of Technology
Dr. Pedro Ferreira, University of Porto
Mr. Nathan Green, Dublin Institute of Technology
Mr. Ben Guiden, Dublin Institute of Technology
Dr. Leslie Haas, Buena Vista University
Mr. Sanaul Haque, Institute of Technology Carlow
Mr. Will Hogan, SimVenture
Dr. Anne Holohan, Trinity College Dublin
Ms. Hannah Kaihovirta, University of Helsinki
Mr. Paul Keating, Limerick Institute of Technology
Dr. Joseph Kehoe, Institute of Technology Carlow
Mr. Andrew Kelly, Codeucate Ltd
Ms. Ciara Kennedy, AnimaVenture
Ms. Jennifer Killham, The Volunteer Experience
Dr. Olga Leon, Baranovichi State University
Mr. James Lockwood, Maynooth University
Ms. Saoirse Lynch, Dublin Institute of Technology
Mr. Séan Lynch, Freelance
Prof. Hamish MacLeod, The University of Edinburgh
Mr. Mikko Meriläinen, University of Tampere
Mr. Aidan Mooney, Maynooth University
Dr. Maxim Mozgovoy, University of Aizu
Ms. Helen OShea, Dublin Institute of Technology
Prof. Maja Pivec, University of Applied Sciences FH JOANNEUM
Miranda Pollock, Buena Vista University
Ms. Marina Purgina, University of Aizu
Justyna Pyz, Trinity College Dublin
Mr. Keith Quille, IT Tallaght
Mr. JJ Quinlan, Dundalk Institute of Technology
Dr. Fredrik Rusk, Nord University, Bodø
Ms. Lucinda Saldanha, University of Porto
Mr. Hugo Santos, University of Porto
Ms. Matilda Ståhl, Åbo Akademi University
Dr. Li Ping Thong, RMIT University
Dr. Jill Tussey, Buena Vista University
Dr. Monica Ward, Dublin City University
Dr. Helen Williams, Institute of Technology Blanchardstown






Dr. Daire ÓBroin, Institute of Technology Carlow

Daire ÓBroin holds a Ph.D. in Computer Science from Trinity College Dublin, which focused on approaches to developing the conditions of flow. He has been a lecturer at IT Carlow since 2008, where he teaches on the Computer Games Development programme. His research interests include increasing engagement and intrinsic motivation in games and learning

Daire’s presentation (s): Using Game Elements to Make Time-management More Engaging

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Ms. Irina Bartoshevich, Baranovichshe State University

In 2004 she graduated from Baranovichshe State Higher Pedagogical College. She has a Diploma in English and Belarusian and qualified as a teacher of English and Belarusian. Since 2004 she has been working as a teacher of English at Baranovichshe State University. She is interested in assessing and evaluating students outcomes. Her interest in teaching students helped her a lot to get a Master’s degree in Education (Polotsk State University). In 2010 she passed a Post-graduate course in Education (Maksim Tank Belarusian State Pedagogical University). Now she attends various seminars and scientific conferences to update herself in tertiary education working out the system of assessing students’ educational achievements.

Irina’s presentation (s): Teaching Social Competence via non-computer Live Action Role-Play Games

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Ms. Janet Benson, Trinity College Dublin

Janet holds a MSc. in Digital Education from the University of Edinburgh and undergraduate qualifications in Science from UCD (BSc.) and Environmental Protection from IT Sligo. Janet focused on game-based learning in the workplace as part of her MSc. Dissertation and is passionate about adult learning, game-based-learning, and learning theory and design. Janet brings has been working in industry for over 15 years in a variety of roles, from scientist to quality assurance to learning & development. She has worked in Learning & Development with the Coca-Cola Company and Abbott Diagnostics Division, as well as implementing a number of innovative learning solutions as Education Manager with Lionbridge Technologies. Her role in the Learnovate Centre is to support the team in designing learning experiences as part of a variety of learning projects and is a key member of the Innovation Services team where she implements Jobs-to-be-Done and Outcome-Driven-Innovation methodologies and workshops.

Janet’s presentation (s): Game-Based Learning into Today’s Workplaces: Who’s Winning?

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Mr. Zoran Bogdanović, Secondary School of Economics, Kruŝevac

Zoran Bogdanović graduated from Faculty of Economics, Belgrade, and is enrolled at Secondary School of Economics, Kruŝevac, where he teaches economics subjects. He has been involved in Yunior Achievement Serbia programmes for five years and development of educational board game about economics – Economics game. His interest lies in the student’s learning economics methods and how to improve them, as well as different related topics including entrepreneurship, marketing, management, and finance. Zoran has seen the power of gaming in his classroom and believes there is a way to motivate students in an educational setting through the use of meaningful, educational game. His goal is to find ways to develop and spread informal learning of economics and entrepreneurship through this board game. Zoran has a variety of interests including basketball and cooking

Zoran’s presentation (s): Educative Board Game – Economics Game

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Ms. Adriana Cardinot, National University of Ireland Galway

Adriana Cardinot is a Physicist. Currently, she is a first year PhD student in the School of Physics at the National University of Ireland Galway under the supervision of Dr Jessamyn Fairfield. Her PhD research explores how creative learning methods, such as games, impact knowledge construction, and immerse and engage the post-primary students with Physics. Presently, she is investigating the use of a novel board game for the teaching of astronomy topics based on the Irish Science Syllabus. She is also involved in a number of astronomy outreach project for underrepresented groups in Galway.

Adriana’s presentation (s): A Pilot Study to Evaluate the Impacts of a Novel Astronomy Board Game on Post-Primary Students in the Irish Context

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Ms. Alexandra Carter, University of California, Los Angeles

Alexandra Carter is an educator, designer, and artist with a background in research in the history and design of games. Her research focused on the ways in which games express cultural values and goals, looking comparatively at German and American games. Her work also includes practical applications of game design, concept, and theory. She has developed and used games to teach concepts and skills from kindergarten to college and taught game design courses to elementary, middle, and high school students. She is an avid player of both analog and digital games. Currently, she is developing analog games for the classroom to encourage immersive learning and collaboration among students while also appealing to a broader audience.

Alexandra’s presentation (s): Playing to Learn: Using Role-Playing Games to Teach Academic and Social Skills

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Mr. Sean Carton, Kybolt Games

Sean is a game designer with 15 years experience in the MOBA genre. He works at Ireland’s leading career guidance website CareersPortal.ie, authors the Lane-Pushing Games blog about MOBA history, holds a BSc in Mathematics and Computer Science, and is also a scout leader.

Sean’s presentation (s): Sustainable Leadership Development in Online Gaming

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Ms. Tracey Cassells, Institute of Technology Carlow

Tracey Cassells graduated from IT Carlow with a B.Sc(Hons) in Computer Games Development and is currently enrolled as a Doctorate student. Her research interests are in gamification and the effect of game-elements on time-management.

Tracey’s presentation (s): Using Game Elements to Make Time-management More Engaging

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Mr. Gavin Clarke, Institute of Technology Carlow

Gavin Clarke worked for four years to earn a honours bachelor’s degree in Computer games development from the Institute of Technology Carlow. He has had an interest in video games for most of his life and he because of this he wanted to learn how to make them. He has worked in gameCORE since finishing his BSc and has worked on two different projects before starting work on an MSc.

Gavin’s presentation (s): The use of gamification to improve students
methods of studying


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Mr. Daniel Coleman, Dublin Institute of Technology

Hello my name is Daniel Coleman and I was the sound designer as well as one of the artists for this game. Games have always been a part of my life, my earliest memories are of staying up late watching my dad play his games while I sat silently beside him in amaze of what I was seeing and since then I’ve been fascinated by video games. I am currently studying video game design and have a great passion for video games especially towards educational games for kids as I believe that video games can be used as a legitimate form of media that can be used to teach kids in a way that they can connect with and enjoy as well as learn the materials they need.

Daniel’s presentation (s): Leaping Letters – “Fun First” design for game based learning


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Dr. Bernie Dodge, San Diego State
University

Bernie Dodge, Ph.D., is a Professor of Learning Design and Technology at San Diego State University, San Diego, California. He teaches online graduate courses on game design, virtual reality, and cognitive psychology. In the early days of the web, he developed the WebQuest model as a method for engaging higher level thinking using online resources. His game Quations was published by Scholastic and named by Science magazine as one of the best math games of 1984. In 2013 his team developed Skyhook, a cooperative game about the building of the first space elevator, which won the Toronto Board Game Jam. He has delivered workshops and keynotes in 18 countries and over 40 US states.

Bernie’s presentation (s): Measuring and Minimizing Cognitive Load in Educational Board Games

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Dr. Jessamyn Fairfield, National University of Ireland Galway

Jessamyn Fairfield is a lecturer in the School of Physics, NUI Galway. Her research is focused on building neuromorphic nanoelectronic devices, whose function mimics the adaptability and timing dependence of synaptic connections in the brain. She is also actively involved with physics outreach, speaking and writing for the public, has been training people to tell stories, and create events about physics, such as the Bright Club and SoapBox Science in Galway.

Jessamyn’s presentation (s): A Pilot Study to Evaluate the Impacts of a Novel Astronomy Board Game on Post-Primary Students in the Irish Context

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Dr. Patrick Felicia, Waterford Institute of Technology

Patrick Felicia, PhD, is a lecturer, course leader and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. Patrick has a keen interest in the design and development of engaging educational multimedia-based application for secondary and third level. He is specialized in Game-Based Learning, Multimedia, Educational Psychology, and Instructional Design. He is Editor-In-Chief of the International Journal of Game-Based Learning (IJGBL) and has also served on program committees for international Game-Based Learning and Technology-Enhanced Learning conferences and journals. Patrick is currently conducting research in the fields of adaptive educational games and user profiling in video games. He is also investigating the factors that may facilitate or prevent the integration of GBL in primary, secondary and third-level education. In addition to his research on GBL, he also focuses on promoting best practices for GBL amongst educationalists (e.g., keynotes and workshops), a task he believes is crucial for a wider understanding and acceptance of GBL.

Patrick’s presentation (s): Creating 3D Worlds with Unity

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Dr. Pedro Ferreira, University of Porto

Pedro D. Ferreira is an Assistant Professor at the University of Porto. His has a PhD in Psychology from the same University, has developed research on civic and political participation of young people and adults, currently with a greater focus on the ways in which digital contexts and media can be part of emancipatory and participative forms of citizenship and education for citizenship. He is and has been a member of several national and international research projects and coordinates the JoSeES – Serious Games in Higher Education project: Impacts, Experiences and Expectations. In addition to chapters in national and international books, he has published in journals such as the Journal of Adolescence, Human Affairs, and the Journal of Social Science Education

Pedro’s presentation (s): Serious videogames in higher education: exploring civic and political dimensions

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Mr. Nathan Green, Dublin Institute of Technology

I’ve always been a big fan of games in general growing up around the playstation one. From a young age I have also always been into books and fantasy and game design offered me a way to clash my favorite things together. My focuses as of now are narrative and the production side of game design as I enjoy researching and writing. This project meant a lot to me because I’m dyslexic and used to struggle with spelling and grammar. In primary school I played some learning games but they were never fun and never felt like they did much so this project was very personal to me.

Nathan’s presentation (s): Leaping Letters – “Fun First” design for game based learning


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Mr. Ben Guiden, Dublin Institute of Technology

I’m a 21 year old passionate games programmer and designer going into my final year in Games Design in Dublin Institute of Technology. I spend most of my time programming game mechanics and pulling my hair out over game breaking bugs for Fierce Fun Ltd, a courageous and passionate game development company. When I’m not doing that I’m playing sandbox strategy games or attempting to produce music. I hope to soon come out of college with a job that involves creating great player experiences and designing games systems, and down the line I hope to be working on large scale games and facing then overcoming complex challenges.

Ben’s presentation (s): Leaping Letters – “Fun First” design for game based learning


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Dr. Leslie Haas, Buena Vista University

Dr. Leslie Haas is an Assistant Professor of Education, in the Department of Literacy and Early Childhood, at Buena Vista University, in Storm Lake, Iowa. Her experiences include working in the K-12 setting as a classroom teacher, instructional coach, professional development specialist, and department administrator. Her experiences in higher education consist of both instruction and administration. Dr. Haas’ current research interests are technology and game-based literacy opportunities, English language learners and effective instruction, and cultural and economic awareness in education. She is an adamant believer in providing service to the educational community, which can be seen in the many volunteer roles throughout her career, including: Co-Editor of the Association for Literacy Educators and Researchers’ Yearbook, Co-Editor of the Texas Journal of Literacy Education, and President of the International Literacy Association’s Special Interest Group, Language Experience: Literacy Across the Disciplines.

Leslie’s presentation (s): Reading Video Games and Playing Books

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Mr. Sanaul Haque, Institute of Technology Carlow

Sanaul Haque holds a MSc in Telecommunications in the Business Environment from Queen Mary, University of London and a BSc (Hons) in Business Information Systems from University of East London. Since then, S Haque has engaged himself as a Project Researcher and conducting interdisciplinary research activities. He has been involved in several EU funded projects such as FP7, H2020 programme. He is a member of IEEE and IAENG. His research interests are Behavioural Change, Persuasive Technology, Gamification and Game-based Learning.

Sanaul’s presentation (s): Does an individual progress game element work? – An empirical study of a gamified app to promote progression and social interaction.

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Mr. Will Hogan, SimVenture

Will Hogan is a seasoned entrepreneur and has experienced both successes and failures in running businesses from starting up to scaling up. This experience combined with the academic rigour from a Masters in Entrepreneurship from the University of Limerick has contributed to his
multidisciplinary knowledge of business and includes his ability to identify new opportunities, design creative solutions and project manage new products, services to market.
Will is an Associate Lecturer at the National College of Ireland and has designed the Business Simulation Game capstone module for the MBA. Will works with a range of business owners and organisations helping them to develop and grow by researching and conducting feasibility studies that help with the decision-making process. Will has recently been appointed as an advisor to Enterprise Irelands Business Growth Advisory Programme helping their clients to grow and scale globally.

Will’s presentation (s): From Seed to HPSU to Scaling Up – Using Business Simulations and Serious Games to enhance the Learning Experience.
A Case Study from National College of Ireland


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Dr. Anne Holohan, Trinity College Dublin

Anne Holohan, PhD, is Associate Professor of Sociology at Trinity College Dublin and PI & Coordinator of GAP (Gaming for Peace) www.gap-project.eu. She received her PhD from UCLA, and was a Marie Curie Incoming International Fellow at the University of Trento, Italy. Her Ph.D., which researched the network institutional culture holding together the diverse organizations in the United Nations Mission in Kosovo was published as Networks of Democracy: Lessons from Kosovo for Afghanistan, Iraq and Beyond (Stanford University Press, 2005). She is also interested in the impact of digital technologies, especially gamification, and has researched the role of gamification in citizen science, published in Community, Competition and Citizen Science: Voluntary Distributed Computing in a Globalized World (Ashgate, 2013). While doing her Ph.D., she worked as a webmaster and IT support for the UCLA Women’s Health Centre. She also researches the role of gender and culture in both peacekeeping and gaming and is particularly interested in using qualitative research to understand the experiences and social dynamics in these domains. Gaming for Peace (GAP) merges her areas of research and policy interest by using a digital role-playing game to train military, police and civilian peacekeepers in the soft skills of communication, cooperation, gender awareness and cultural awareness.

Anne’s presentation (s): Training Peacekeepers in Soft Skills: Using Qualitative Data to Generate Learning Objectives and Game Scenarios in a Serious Game

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Ms. Hannah Kaihovirta, University of Helsinki

Hannah Kaihovirta, PhD, Docent in Visual Art Education at Åbo Akademi University in Vasa, Finland. She is currently a Senior Lecturer at Aesthethic Didactics at the University of Helsinki, Finland. Her research interests are contemporary art in education and multiliteracy learning. She is the supervisor of Matilda Ståhl and they are currently doing research on gamification in visual art education together.

Hannah’s presentation (s): Counter Strike: Global Offensive – One arena for exploring identity construction in the intersection of informal and formal virtual learning environments

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Mr. Paul Keating, Limerick Institute of Technology

Paul Keating is a Lecturer and Researcher in Community Work at Limerick Institute of Technology and a Doctoral Student of Applied Social Sciences at UCC. With a background in Civil Engineering and Rural Development Paul has worked with Concern in East Africa, and with community groups in rural and urban contexts in Ireland and across Europe. Having used simulation games, modelling and role play in formal and informal education settings for many years, it was with the encouragement of his 12 and 15-year-old sons that the potential of online computer gaming as a tool for development education, youth and community development become apparent. Collaborating closely with Trocaire and other Dev Ed’ practitioners who use games in their practice, Pauls’ research is also closely engaging with digital games designers who have an interest in the use of their medium for enabling positive social change.

Paul’s presentation (s): Virtual youth Work – Using Games to Engage disadvantaged young people in Youth Work Practice

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Dr. Joseph Kehoe, Institute of Technology Carlow

Joseph Kehoe holds a PhD in Computing from Dublin City University and an MSc from University College Dublin. He has worked in education at both secondary and tertiary levels. He has worked as a consultant in industry and ran his own company doing consultancy, training and custom software development for a number of years. He is course director of the BSc in Software Development and has previously been course director of the BSc in Computer Games Development. While acting as head of department of Computing (2002-2004) he completed the first programmatic review of the department, set up the summer school in computing and helped set up the Computer Games Degree. He lectures to all levels and is currently joint leader of the gameCORE research group in IT Carlow.

Joseph’s presentation (s): Does an individual progress game element work? – An empirical study of a gamified app to promote progression and social interaction.

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Mr. Andrew Kelly, Codeucate Ltd

Andrew Kelly is the CEO of Codeucate Ltd, whose mission is to bring inclusiveness and accessibility to the teaching of programming and ICT. Formerly, Andrew developed gaming apps and experiences with the award-winning studio, Redwind Software. During his time with Microsoft he was involved in the development of the Xbox & Office Marketplaces.

Andrew’s presentation (s): Using game-like experiences and game building to teach code in the classroom

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Ms. Ciara Kennedy, AnimaVenture

Ciara Josephine, a Cambridge certified ESL Teacher, recently completed a Masters in Digital Arts and Humanities, in which she researched gaming for education as well as progressive educational theories. Her research thesis entitled ‘A Pedagogy of Enchantment’ offered her the opportunity to explore many of the foundational educational theories which underpin AnimaVenture, including; social constructivism, authentic learning, transformative learning using emerging technologies, situated learning theory and flow theory. Ciara’s background as a meditation teacher which took her on a journey exploring ancient and indigenous wisdoms worldwide has greatly informed the core product of ‘AnimaVenture’, the meditative journeys. Ciara Josephine is in the current cohort of Ignite UCC. Ignite is an incubation centre in the University College of Cork for high potential start ups. It offers a twelve month program that mentors an idea to business launch stage. Ciara secured this space showcasing the potential of AnimaVenture for benefiting students in both primary and secondary schools, as well as positively impacting the environment. www.ciarajosephine.com

Ciara’s presentation (s): AnimaVenture: Imagine Create Collaborate

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Ms. Jennifer Killham, The Volunteer Experience

Jennifer E. Killham, Ph.D., is devoted to fostering intellectual curiosity and divergent thinking through gameful learning. Jennifer serves as the Managing Director for The Volunteer Experience, an initiative that emphasizes empowerment, mentoring, and workplace happiness within a community of service-minded game development professionals. Jennifer also serves on the leadership team for the International Ambassador scholarship program, an organization that promotes diversity in the games industry for underserved regions of the world. In her university-level teaching, she reinvigorate learners through the power of play. Jennifer’s research combines gameful learning and resilience pedagogy, including the facilitation of an online character play used to develop conflict resolution strategies and the creation of a board game to address affluence and poverty in schooling. She is the author of “Unmasking the Mystique: Utilizing Narrative Character-Playing Games to Support English Language Fluency,” which appeared in the International Journal of Game-Based Learning, and the book chapter, “The Power of Feedback: Teachers and Parents Providing Social Motivations in Game-Based Learning” from the book Game-Based Learning and the Power of Play: exploring evidence, challenges and future directions.

Jennifer’s presentation (s): From Bystander to Upstander: Galvanizing Jewish Youth Through an Online Character Playing Simulation

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Dr. Olga Leon, Baranovichi State University

In 2009 she graduated from BaranovichShe State University where she had been majoring in two foreign languages (English and German). She has a diploma qualifying me as a teacher of English and German. She obtained her Master Degree in Germanic Languages in 2010 and PhD (Candidate of Sciences) in Philology in 2017 from Minsk linguistic State University, Minsk, Belarus. Since 2010 She has been a lecturer at BaranovichShe State University, where she teach English to future EFL-teachers (mostly undergraduate students). She is interested in assessing and evaluating students` outcomes. Her interest in teaching students helped me a lot to get a Master’s degree in Education (Polotsk State University). Although She is specialized in linguistic forms and functions of metacommunication (communication about communication) She has a keen interest in communicative and creative methods of teaching English as a foreign language and in game-based learning, especially in LARP as an innovative teaching technology. She is currently looking for ways of wider understanding and popularizing LARP in Belarus and investigating the benefits and problems which occur while the LARP-technique is integrated into third-level education.

Olga’s presentation (s): Teaching Social Competence via non-computer Live Action Role-Play Games

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Mr. James Lockwood, Maynooth University

James Lockwood is a postgraduate student in the Computer Science Department at Maynooth University. His research interest is Computer Science Education, he is specifically interested in introducing Computational Thinking into second-level education. His research involves developing a curriculum to teach Computational Thinking skills through Computer Science to Transition Years. The hope is that it will teach them new concepts, programming, improve their understanding and attitude towards Computer Science as well as improve their Computational Thinking skills.

James’s presentation (s): Computer Science 2 Go: Teaching computer science through unplugged puzzles and games

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Ms. Saoirse Lynch, Dublin Institute of Technology

Saoirse is a game designer and developer from west Cork and is studying for a BA(Hons) in games design in DIT. Saoirse mostly makes games that are surreal, atmospheric and generally spooky, also, they tend to be text-based(yes, like books). As a child, she always preferred the company of books and games over people, and much to the frustration of her teachers, liked to live within her own imagined(less tedious) world. She hasn’t changed much, but the world is tremendously more delightful when knowledge and imagination can be applied in practical, unusual and fun ways. Saoirse jumps from hobby to hobby, dabbling in all, and mastering none, to sate her rarely faltering curiosity. She likes to cook and experiment with flavours to create new experiences, just as she would with her games, and she detests bright light. She recently delved into the capabilities of applying game design to education and game based learning, and would like to make games about Irish history and folklore at some point in the future.

Saoirse’s presentation (s): Leaping Letters – “Fun First” design for game based learning


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Mr. Séan Lynch, Freelance

Seén Lynch is a self-taught developer interested in stopping plastic going into the ocean through the integration of gamified Citizen Science and blockchain technologies.

Séan’s presentation (s): OpenLitterMap.com – Open Data on Plastic Pollution with Blockchain Rewards (Littercoin)

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Prof. Hamish MacLeod, The University of Edinburgh

Hamish Macleod is a Senior lecturer within the Institute for Education, Community and Society (ECS), and Programme Selector for the MSc. His background is in biology and psychology, and particular interests are in the uses of computer-mediated communications and game-informed approaches in teaching and learning.

Hamish’s presentation (s):

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Mr. Mikko Meriläinen, University of Tampere

Mikko Merilä is a researcher at the University of Tampere in Finland, and holds an M. A. degree in Education from the University of Helsinki. He is currently focusing on developing and studying game jamming, a process of rapid, time-constrained game creation, as an educational method. In addition to his game jam work, Mikko is currently finalizing his doctoral dissertation at the University of Helsinki on young gamers and parenting related to digital games, and is one of Finland’s leading experts on the subject. Being a life-long gamer and having previously worked in problematic gaming prevention, the complex relationships between gaming and well-being are among his key research interests

Mikko’s presentation (s): First-timer learning experiences in Global Game Jam

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Mr. Aidan Mooney, Maynooth University

Aidan Mooney is a lecturer in the department of Computer Science at Maynooth University. His research interests lie in Computer Science Education, Accessibility Learning, Eye tracking and Image Processing.

Aidan’s presentation (s): Computer Science 2 Go: Teaching computer science through unplugged puzzles and games

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Dr. Maxim Mozgovoy, University of Aizu

Maxim Mozgovoy received his Ph.D. degree in Applied Mathematics from St. Petersburg State University, and his Ph.D. in Computer Science from University of Joensuu. He is currently an associate professor at the University of Aizu, where he studies natural language processing and artificial intelligence. In particular, he is interested in machine learning, game AI technologies, educational software, and natural language processing. He has a solid academic record of over 50 published papers and industrial-level software development experience. His primary goal is to apply cutting-edge AI methods in practical projects. As an avid language learner, game AI specialist, and practical software developer, he is striving to design innovative and highly efficient language learning software.

Maxim’s presentation (s): Can Word Bricks make learning Irish more engaging for students?

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Ms. Helen OShea, Dublin Institute of Technology

Hi there! My name is Helen O’Shea and I was the lead artist on Leaping Letters. I’m currently a game design student in DIT. Previous to this, I did an animation course where I was able to develop my artistic skills which help me greatly when creating games. My interests lie in 2d art and animation and designing games for a younger audience. Along with college I’m also working as a production assistant in a game development studio that specializes in creating engaging content for children. The studio focuses on literacy and allowing children to use their imagination and creativity. I hope to be able to work full-time in a studio focusing on children’s entertainment when I graduate.

Helen’s presentation (s): Leaping Letters – “Fun First” design for game based learning


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Prof. Maja Pivec, University of Applied Sciences FH JOANNEUM

FH-Prof DI Dr. Maja Pivec is professor of Applied Game Design and Learning with Multimedia at the Institute of Design & Communication. Her research interests are in the field of affective and emotional aspects of human-computer interaction, with emphasis on game design, game-based learning and innovative learning approaches, and different aspects of e-learning. She is co-ordinator, scientific leader or partner in several EU or national founded projects. Her research work is published and presented at more than 100 international conferences and publications. She teaches also at the degree European Masters for EC Project Management and at the Master de Animacion at UPV in Valencia.

She is editor and co-editor of four book publications in the area of innovative learning approaches. She is guest editor of eLearning Papers n43 – Applied Games and Gamification – Drivers for Change, July 2015. She was hosting European Conference on Game-Based Learning in 2009 and will be hosting the European Conference on Game-Based Learning in 2017.

Maja’s presentation (s):

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Miranda Pollock, Buena Vista University

Miranda Pollock is on a mission to fill the world with well-designed experiences. She is an Assistant Professor of Graphic Design at Buena Vista University in Storm Lake, Iowa where she teaches courses in graphic design, motion graphics, and interactive design. Her MFA graduate work included a study and physical development of games for educational experiences. Pollock is currently undertaking a new adventure in a psychology doctoral program at Northcentral University, where she is exploring the psychology of aesthetics, gameplay theory, and interactive experiences. When she is not teaching, or studying, Pollock enjoys designing games, creating art, and designing other visual experiences.

Miranda’s presentation (s): The Games We Play: Designing Games while Considering Interactive Experiences

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Ms. Marina Purgina, University of Aizu

Marina Purgina received her M.E. in Computer Science from St. Petersburg State Polytechnical University. She is currently a Ph.D. student at Software Engineering Lab of the University of Aizu. Her research interests include natural language processing, artificial intelligence, and the principles of user interface design. She is a skilled mobile developer, and the principal author of WordBricks language learning system. Marina is a great lover of painting and photography, and tries to bring aesthetical value into visual components of software she designs. In addition to WordBricks, she is working on reinforcement learning algorithms for a machine learning-based game AI technology.

Marina’s presentation (s): Can Word Bricks make learning Irish more engaging for students?

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Justyna Pyz, Trinity College Dublin

Justyna Pyz, PhD, is Gaming for Peace (GAP) Project Manager & Research Fellow in Trinity College Dublin. She is an anthropologist specialising in intercultural relationships. She received her MA and PhD from the Jagiellonian University, Krakow. Her research includes Role Playing Games amongst secondary school and university students and interreligious dialogue in India. She worked previously on the IRCHSS-funded project, “Ireland, empire and education”, based in the TCD Centre for Irish-Scottish and Comparative Studies and co-edited Irish classrooms and British empire: Imperial contexts in the origins of modern education (Four Courts Press, 2012). She also has experience in database management, exhibition curating and working with charities.

Justyna’s presentation (s): Training Peacekeepers in Soft Skills: Using Qualitative Data to Generate Learning Objectives and Game Scenarios in a Serious Game

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Mr. Keith Quille, IT Tallaght

Keith Quille is a Laois based lecturer in IT Tallaght, a PhD student at Maynooth University and was a secondary school teacher for several years (this was when the work was conducted). Keith was a full time teacher in St Conleth’s Community College where he teaches Science, Physics and Computer Science at Further Education and ran a coding club. Keith is now a fulltime lecture in computer science where he delivers CS1 and runs computing camps all around the county promoting computer science at second level.
Keith’s main area of interest, in both his research and teaching, is Computer Science Education and in particular, pedagogy of Computer Programming. Keith is actively involved in curriculum development and currently delivers continuing professional development (CPD) in the further education field. Keith has also worked with the NCCA developing resources for the upcoming leaving certificate computer science subject.

Keith’s presentation (s): Reducing student anxiety during the transition from Primary School into Secondary School

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Mr. JJ Quinlan, Dundalk Institute of Technology

JJ Quinlan is a lecturer and researcher in Creative Media in Dundalk Institute of Technology (DKIT). As a lecturer he is involved in many interesting subjects that could be broadly grouped into Game Visuals, Graphic Design, Animation and Authoring for Multimedia Devices. Before he joined DKIT, he worked as a Creative director in ‘bespoke training software’ aimed at sales staff of multinational pharmaceutical companies. He was involved in the developing of animation, interactive exercises, video simulations and 3d environmental products, making these the ‘High End’ of the market. He was also a senior multimedia designer in many successful e-learning projects for large multinational ‘blue chip’ companies. A selection of subjects that he would like to have the opportunity to study in would be mobile devices, virtual environments and motion graphics.

JJ’s presentation (s): Is gamification more beneficial than traditional means, in conveying, understanding and retaining information of a given scenario?

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Dr. Fredrik Rusk, Nord University, Bodø

Fredrik Rusk, DEd, Associate Professor at Nord University in Bodø, Norway. His research involves the employment of ethnomethodology, conversation analysis and interactional analysis with the use of video recordings to investigate and better understand diverse classrooms, and the social organization of classrooms. He is also more generally interested in learning in interaction, language learning, language use, multilingualism and social identity in interaction both in- and outside of the classroom/school.

Fredrik’s presentation (s): Counter Strike: Global Offensive – One arena for exploring identity construction in the intersection of informal and formal virtual learning environments

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Ms. Lucinda Saldanha, University of Porto

Lucinda Saldanha is a project researcher at JoSeES – Serious Games in Higher Education: Impacts, Experiences and Expectations, in the Center for Research and Educational Intervention (CIIE), and a PhD student at the Educational Sciences Program at the Faculty of Psychology and Educational Sciences of the University of Porto. Graduated in Psychology and with a Master in Political and Citizenship Psychology (FPCEUP) and Artistic Studies (FLUC), she worked as a psychologist in several public schools, and as a social intervention professional, in community projects. She is author of publications for young people, in the area of active and artistic citizenship, and has experience of participation in a civic and cultural association

Lucinda’s presentation (s): Serious videogames in higher education: exploring civic and political dimensions

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Mr. Hugo Santos, University of Porto

Hugo Santos has a degree and a master’s degree in Educational Sciences, he was a doctoral fellow of the FCT in the Doctoral Program in Educational Sciences at FPCE-UP. His PhD research focuses on homophobic bullying, youth cultures, sex education, gender and sexual diversity, rights of gay, lesbian, bisexual and transgender people in a critical perspective of citizenship and equal rights. Has presented several works on these themes and written some publications. He participates actively in LGBTI movements and is currently a research fellow in the JoSeES Project – Serious Games in Higher Education: Impacts, Experiences and Expectations, at the Center for Educational Research and Intervention (CIIE).

Hugo’s presentation (s): Serious videogames in higher education: exploring civic and political dimensions

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Ms. Matilda Ståhl, Åbo Akademi University

Matilda Ståhl, MEd, is a doctoral student at Åbo Akademi University in Vasa, Finland. Her research focus is on virtual learning environments, primarily video games, in regard to identity construction and visual expression. She is presenting part of her doctoral thesis at iGBL; a work in progress study on identity construction in Counter Strike: Global Offensive.

Matilda’s presentation (s): Counter Strike: Global Offensive – One arena for exploring identity construction in the intersection of informal and formal virtual learning environments

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Dr. Li Ping Thong, RMIT University

Dr Li Ping Thong is a digital media artist and academic, with extensive experience in practicing, teaching and researching across a myriad range of digital media specializations. Li Ping is currently based in Melbourne, Australia and is Program Manager of the Bachelor of Design (Digital Media) program at RMIT University. With over 12 years of internationalized higher education teaching experience across Malaysia, Vietnam and Australia, Li Ping has taught undergraduate courses in different specializations such as animation, interactive media, user experience (UX) design, user interface (UI) design, mobile app development, serious games and virtual reality. Her PhD study, successfully completed at the Serious Games Institute (SGI) of Coventry University, UK, investigated the learning effectiveness of digital role-playing games (RPG) to accomplish learning outcomes of digital media education, in which she designed and developed Virtual Designer, a 3d role-playing game that enables students to role-play as design practitioners within a simulated workplace environment. Her research interests include interactive storytelling, serious games, interactive media and virtual reality.

Li Ping’s presentation (s): Scenario-based and Situated Learning through Role-Playing Serious Games: Design and Development of Virtual Designer

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Dr. Jill Tussey, Buena Vista University

Dr. Jill Tussey graduated from Buena Vista University with her Bachelor of Arts in Elementary Education in 2003. In 2008, Jill earned her Master of Education degree in Effective Teaching and Instructional Leadership from Buena Vista University; and in 2015, her Literacy Coaching Certificate from Iowa State University. She earned her EdD in Curriculum and Instruction from Capella University in 2016. Dr. Tussey worked as a second grade teacher for twelve years before transitioning to Assistant Professor of Education in the literacy and early childhood department at Buena Vista University. She had previously
worked as an adjunct for Buena Vista for six years. Dr. Tussey has presented at early childhood conferences many times on how to create activities beyond the book. In addition, she serves as a counselor for the Kappa Delta Pi chapter for students who attend Buena Vista at a site rather than on the a main campus. In the summer, she runs a weekly hour-long preschool literacy program. Dr. Tussey enjoys spending time with her family and attending sporting events of her two nieces. When she is not working, another fun pastime for her is to travel and to attend as many NFL games as possible.

Jill’s presentation (s): Instructional Games in Higher Education

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Dr. Monica Ward, Dublin City University

Monica Ward received her Ph.D. from Dublin City University. She has extensive experience as a researcher in the field of Computer Assisted Language Learning (CALL). She has particular expertise in the area of CALL for minority and endangered languages, Natural Language Processing (NLP) in CALL, software engineering in CALL and Human Computer Interaction (HCI). Monica was developed several CALL resources for Irish, primarily for primary school learners but also for adults. She is the chair of the Less Commonly Taught Language (LCTL) Special Interest Group (SIG) in Eurocall and aims to make the development of pedagogically focused, engaging CALL resources for LCTL as efficient and engaging as possible

Monica’s presentation (s): Can Word Bricks make learning Irish more engaging for students?

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Dr. Helen Williams, Institute of Technology Blanchardstown

Helen Williams, Ph.D., is Assistant Lecturer in Creative Digital Media at the Institute of Technology Blanchardstown, where she teaches and supervises undergraduate and mature students. With fifteen years’ professional experience in instructional design, and postgraduate qualifications in e-learning and creative digital media, Helen has developed a strong interest in how game-based learning can be used to motivate and teach learners of all ages. In 2016, she developed a prototype children’s mobile scavenger hunt game for use in the natural history museum. Her current research interests include the application of both gamification strategies and stand-alone games in third level education.

Helen’s presentation (s): Using Kahoot! to enhance engagement, learning and assessment: a study with third level students

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