Authors

35 International Authors will be presenting their Experience of Games and Learning

List of Authors (more to be added shortly):
Ms Mehnaz Alam, Bangladesh University of Professionals
Mr Enrique Berra-Ruiz, Universidad Autonoma de Baja California
Ms Keely Canniff, University of the Pacific
Dr Salvador Castellanos-Pacheco, Universidad de Guadalajara
Ms Nathalie Cazaux, Technological University Dublin
Mr Rudi Dullens, BlueTea B.V.
Dr. Patrick Felicia, Waterford Institute of Technology
Ms Odette Gabaudan, Technological University Dublin
Ms Sonja Gabriel, University Teacher College Vienna/Krems
Mr Cesar Garcia-Garcia, Universidad de Guadalajara
Ms Diana-Alejandra
Gonzalez-Garcia, Universidad Autonoma de Baja California

Dr Leslie Haas, Buena Vista University
Dr Sanaul Haque, University of Oulu; Institute of Technology Carlow
Mr Matthias Hutthaler, University College for Teacher Education of Christian Churches
Mr Osvaldo Jimenez, University of the Pacific
Dr Emily Johnson, University of Central Florida
Dr Amy Larner-Giroux, University of Central Florida
Mr Job Meuter, Vista College
Mr Michael Nader, University College for Teacher Education of Christian Churches
Ms Susanna Nocchi, Technical University Dublin
Ms Sandra Olvera-Hernandez, Universidad Autonoma
Dr Elizabeth Owen, Learning Data Discovery
Dr Dave Pape, University at Buffalo
Prof. Maja Pivec, FH Joanneum University of Applied Sciences, Austria
Ms Mexitli-Eva Sandoval-Reyes, Instituto Superior Tecnico, Universidade de Lisboa
Mr Lee Sheldon, Independent
Mr Micael Sousa, University of Coimbra
Dr KP Thai, Age of Learning
Dr Jill Tussey, Buena Vista University
Dr Elaine Ui-Dhonnchadha, Trinity College Dublin
Dr Gergana Vitanova, University of Central Florida
Dr Monica Ward, Dublin City University
Dr Helen Williams, Technical University Dublin
Mr Liang Xu, Dublin City University
Ms Sherry Yi, University of Illinois at Urbana-Champaign






Ms Mehnaz Alam, Bangladesh University of Professionals

Mehnaz Alam completed her MA in Development Studies, PGD in Higher Education and Teaching, and BBA in Marketing. She has engaged herself as a volunteer with some NGOs based on pollution management and environmental health. Her research interest includes digital technologies and gamified system towards students’ development. She spends her leisure time by doing canvas painting and singing.

Mehnaz’s presentation (s): Towards Measuring the Effects of Digital Gamified System for Economically Disadvantaged Students in Developing Countries

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Mr Enrique Berra-Ruiz, Universidad Autonoma de Baja California

Enrique’s presentation (s): EnergyOpolis: A serious game for promoting energy sustainability awareness

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Ms Keely Canniff, University of the Pacific

Keely Canniff is the Digital Projects Manager at University of the Pacific. She believes education and technology are transformative and actively integrates technology into the classroom. Keely specializes in extended reality (AR/VR) applications and is a published author in IEEE VR. Working with interdisciplinary students, Keely enjoys the diversity each student brings to the project. Keely Is planning to continue her studies under a doctoral program aimed at transforming education in the classroom. In her spare time, Keely enjoys volunteering with STEM initiatives like Girls Who Code and Educators in VR. Under Educators in VR, she builds immersive VR worlds for educational use.

Keely’s presentation (s): Algogame: A Customizable Educational Game for Recursive Algorithms
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Dr Salvador Castellanos-Pacheco, Universidad de Guadalajara

Salvador’s presentation (s): EnergyOpolis: A serious game for promoting energy sustainability awareness

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Ms Nathalie Cazaux, Technological University Dublin

Nathalie Cazaux specialises in French for Business and has been teaching for many years at all levels in the Technological University Dublin, Blanchardstown campus. Her current research interests range from the integration of technology in language learning to intercultural relationships in the workplace and Universal Design for learning. She has recently been involved in two projects relating to remote language learning (See www.frenchgrammartour.com and https://languagespathways.ie/competition-and-quiz)

Nathalie’s presentation (s): Using a game jam for co-creating language games with multidisciplinary student teams

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Mr Rudi Dullens, BlueTea B.V.

Rudi Dullens is co-founder and CEO of BlueTea B.V., a company that he founded in 2010 and that is specialized in virtual maintenance training, interactive simulation and serious gaming. Rudi started his career in the 90’s and was educated as technical engineer followed by various courses in leadership and technology. From 1993 until 2014 he was Chief Technology Officer at Stepco (annual turn-over of >Euro 12 Mio and >110 technician and engineers). His specializations include development of software and simulation applications, embedding innovative technology such as Serious Gaming, Virtual Reality, Augmented Reality and Intuitive (haptic) Devices.

Rudi’s presentation (s): Virtual Reality Jet Engine Maintenance training in the Classroom

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Dr. Patrick Felicia, Waterford Institute of Technology

Patrick Felicia, PhD, is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. Patrick has a keen interest in the design and development of engaging educational multimedia-based application for secondary and third level. He is specialized in Game-Based Learning, Multimedia, Educational Psychology, and Instructional Design. He is Editor-In-Chief of the International Journal of Game-Based Learning (IJGBL) and has also served on program committees for international Game-Based Learning and Technology-Enhanced Learning conferences and journals. Patrick is the conference director for the Irish Symposium on Game-Based Learning, a popular conference organized in Ireland, on the topic on games and learning (http://igblconference.wordpress.com/), and the chair of the Game-Based Learning Research Group at WIT. Patrick is currently conducting research in the fields of adaptive educational games and user profiling in video games. He is also investigating the factors that may facilitate or prevent the integration of GBL in primary, secondary and third-level education. In addition to his research on GBL, he also focuses on promoting programming through the creation of games (www.learntocreategames.com)

Patrick’s presentation (s):

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Ms Odette Gabaudan, Technological University Dublin

Odette Gabaudan?lectures in French and in language teaching and learning in digital worlds. She teaches on BA International Business and Languages, BA Languages and International Tourism and BA English Studies and Languages.?Her research interest is in e-learning and the integration of technology in language teaching. She has co-produced an OER for?French, has contributed to?a National Forum funded OER,?Digilanguages aimed at enhancing digital literacies for language learning and teaching.?More recently she was?a Teaching Fellow on the?Co-Create?Project and she also contributed to an online language platform https://languagespathways.ie/

Odette’s presentation (s): Using a game jam for co-creating language games with multidisciplinary student teams

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Ms Sonja Gabriel, University Teacher College Vienna/Krems

Sonja Gabriel works at University Teacher College Vienna/Krems (Austria) as a professor for media literacy. Her primary focus of research is on digital game-based learning and using serious games for teaching different subjects at university and school. Other areas of research include the media literacy skills of students as well as the consequences of Covid-19 distance learning on university and school

Sonja’s presentation (s): The potential of Augmented Reality for education as seen by pre-service teachers

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Mr Cesar Garcia-Garcia, Universidad de Guadalajara

Cesar holds a BSc in Computer Science from Instituto Tecnologico y de Estudios Superiores de Monterrey, Campus Guadalajara and a MSc in Information Technologies from CUCEA, Universidad de Guadalajara. His MSc degree was obtained with the thesis “Use of Information Technologies in Assisted Living Environments”, describing different projects aiming to incorporate IT into smart homes designed for the elderly and people with special needs. He joined the PhD program under the direction of Dr. Victor Larios with the research topic of behavior modeling for virtual reality environments, working with the DVRMedia2 Framework

Cesar ‘s presentation (s): EnergyOpolis: A serious game for promoting energy sustainability awareness

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Ms Diana-Alejandra
Gonzalez-Garcia, Universidad Autonoma de Baja California

Diana-Alejandra
‘s presentation (s): EnergyOpolis: A serious game for promoting energy sustainability awareness

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Dr Leslie Haas, Buena Vista University

Dr. Haas’ experience in literacy education includes teaching at the K-12, undergraduate, and graduate levels. Additional experiences include instructional coaching, professional development, curriculum design, and department administration. Opportunities in highly diverse settings have acted as both a catalyst and foundation for her focus on integrating and connecting literacy across disciplines through culturally and linguistically responsive instructional practices. She is particularly interested in technology-based literacy opportunities for underrepresented populations through engagement with popular culture, specifically online gaming and fanfiction

Leslie’s presentation (s):
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Dr Sanaul Haque, University of Oulu; Institute of Technology Carlow

Md Sanaul Haque holds his PhD/MSc/BSc.Hons from the University of Oulu, Queen Mary University of London, and University of East London. He has been conducting multidisciplinary research of how to design and develop sustainable digital solutions towards human behavioural change. He has secured important EU, Irish and Finnish funds, and worked with relevant stakeholders to disseminate project outputs. He has authored/co-authored over 20 scientific articles such as CHI, JMIR Form Res etc.

Sanaul’s presentation (s): Towards Measuring the Effects of Digital Gamified System for Economically Disadvantaged Students in Developing Countries

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Mr Matthias Hutthaler, University College for Teacher Education of Christian Churches

Matthias Hutthaler works in teacher training at at the University College for Teacher Education of Christian Churches since 2011. His main areas of teaching and research are media didactics and media education in elementary school. From 2010-2015 he was a teacher in elementary school in Lower Austria. He studied Information Management and E Learning at the Pedagogical University of the Diocese of Linz.

Matthias’s presentation (s): The potential of Augmented Reality for education as seen by pre-service teachers

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Mr Osvaldo Jimenez, University of the Pacific

Osvaldo Jimenez is an Associate Professor of Computer Science at the University of the Pacific. His general interests lay at the intersection of computer science and education, thinking of how to leverage both areas to improve one another. More specifically he is interested in developing processes and technology that can help students better learn and understand difficult concepts. At Pacific, professor Jimenez, teaches courses on game design and development, as well as software engineering and software development. He has published and is active in both educational game and computer science education circles, and obtained his BS, MA, and PhD degrees from Stanford University.

Osvaldo ‘s presentation (s): Algogame: A Customizable Educational Game for Recursive Algorithms
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Dr Emily Johnson, University of Central Florida

Emily K. Johnson is an assistant professor of English at the University of Central Florida. She conducts research on educational technology, learning games, playful/gameful learning, simulations and learning, UX, user-centered design, self-regulated learning, learner motivation, and self-efficacy. She designs and researches educational games in VR, AR, mobile, PC/Mac, and nontraditional platforms. Her work has been published in the Journal of Universal Computer Science, the Journal of Science Education and Technology, and Computers and Education.

Emily’s presentation (s): Learning Phonetics the “Easy Way”: Student Reflections of a PC Vocabulary Learning Game

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Dr Amy Larner-Giroux, University of Central Florida

Amy Larner-Giroux, PhD, is an Associate Director of the Center for Humanities and Digital Research at the University of Central Florida. Her research involves the contact zone between humans and technology within the intersections of history and learning. By leveraging technologies such as Augmented Reality and Virtual Reality, she brings learning to both classroom and field. She is author of “Navigating People, Paper, and Pixels: Examining Contact Zones With(in) the Past” in Florida Studies Review (London: Cambridge Publishing, 2018) and a co-author of “Assessing the Impact of Game Modalities in Second Language Acquisition: ELLE the EndLess Learner” in the Journal of Universal Computer Science’s special edition on immersive learning.

Amy’s presentation (s): Learning Phonetics the “Easy Way”: Student Reflections of a PC Vocabulary Learning Game

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Mr Job Meuter, Vista College

Job Meuter is working at The Vista College as Educational Leader fot the department Technology. My primary job is to innovate. Developing new ways to learn. Developing coach methodes te make de student owner of his own learning proces. Research VR and AR in educational settings. Innovate new possiblities of thinking structures, based on lean and Covey. Coaching colleagues on teaching behavior. Creating differents kind of boardgames for students.

Job’s presentation (s): Virtual Reality Jet Engine Maintenance training in the Classroom

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Mr Michael Nader, University College for Teacher Education of Christian Churches

Michael Nader was a primary school teacher in Lower Austria from 1994 to 2001 and is actually teaching technical training, research and practice in primary schools and sociocultural studies at the University College for Teacher Education of Christian Churches since 2002. Other fields of work are the Education for Sustainable Development and long-term effects of teacher professionalism in primary schools.

Michael’s presentation (s): The potential of Augmented Reality for education as seen by pre-service teachers

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Ms Susanna Nocchi, Technical University Dublin

Susanna Nocchi lectures in Italian and is an author of books for studying Italian as a Foreign Language. Susanna is also teaching a module on Language Teaching and Learning in the Digital World. Her research interests lie in Computer Assisted Language Learning, particularly in Extended Reality and Immersive environments for learning. Her research has also focused on the development of digital literacies for FL learning, on audiovisual translation for FL learning, and, more recently, on Language Policy. Susanna Nocchi is the current President of IRAAL, the Irish Association for Applied Linguistics. She was part of the team who developed the project?Digilanguages, funded by the National Forum and she is involved in the #LanguagesPathways group, which has developed the language platform https://languagespathways.ie/, with funding by the Post-Primary Languages Initiative.

Susanna’s presentation (s): Using a game jam for co-creating language games with multidisciplinary student teams

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Ms Sandra Olvera-Hernandez, Universidad Autonoma

Sandra’s presentation (s): EnergyOpolis: A serious game for promoting energy sustainability awareness

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Dr Elizabeth Owen, Learning Data Discovery

Dr. Elizabeth Owen is the Founder and Chief Data Scientist of Learning Data Discovery, LLC. She holds a PhD from UW-Madison in Digital Media (School of Education) with a focus on Learning Analytics in digital games and simulations. Her work focuses on optimizing data-driven design of immersive learning systems through integrated machine learning. Most recently, she was a Data Science Consultant at Google, and headed the analytics platform for adaptive, game-based learning systems as Director of Learning Data Science at Age of Learning. Previous experience includes data science and research work at UW-Madison’s Learning Games Network, GlassLab Games (EA and Zynga), the U.S. Department of Education, and the National Science Foundation.

Elizabeth’s presentation (s): Personalized Learning in Games Through Data-Driven Design

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Dr Dave Pape, University at Buffalo

Dave Pape is an Associate Professor in the Department of Media Study, University at Buffalo, and co-director of UB’s Game Studies program. He works in the creation of interactive virtual reality environments and the development of tools for computer art and performance.

Dave’s presentation (s): Game Design as a Writing Exercise

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Prof. Maja Pivec, FH Joanneum University of Applied Sciences, Austria

FH-Prof DI Dr. Maja Pivec is professor of Applied Game Design and Learning with Multimedia at the Institute of Design & Communication. Her research interests are in the field of affective and emotional aspects of human-computer interaction, with emphasis on game design, game-based learning and innovative learning approaches, and different aspects of e-learning. She is co-ordinator, scientific leader or partner in several EU or national founded projects. Her research work is published and presented at more than 100 international conferences and publications. She teaches also at the degree European Masters for EC Project Management and at the Master de Animacion at UPV in Valencia. She is editor and co-editor of four book publications in the area of innovative learning approaches. She is guest editor of eLearning Papers n43 – Applied Games and Gamification – Drivers for Change, July 2015. She was hosting European Conference on Game-Based Learning in 2009 and will be hosting the European Conference on Game-Based Learning in 2017.

Maja’s presentation (s):

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Ms Mexitli-Eva Sandoval-Reyes, Instituto Superior Tecnico, Universidade de Lisboa

Mexitli is a scientist and project manager with experience in energy engineering research institutions and the industrial sector. She is skilled in modeling and simulation, optimization, statistics, data analysis, coding, troubleshooting, cross-functional team management, and public speaking. I have high experience with Python and JS. Her mission is to work jointly with the academy, industry, and governmental sector to foster science and technology.

Mexitli-Eva’s presentation (s): EnergyOpolis: A serious game for promoting energy sustainability awareness

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Mr Lee Sheldon, Independent

Lee Sheldon is a game writer/designer and educator. He is the author of The Multiplayer Classroom: Designing Coursework as a Game (Second Edition, March 2020), The Multiplayer Classroom: Game Plans (April 2021); and Character Development and Storytelling for Games (3rd edition coming 2021).


Commercial games include: The Lion’s Song (PC, Mac, iOS, Android); Suburbia 2 (Facebook); Disney Fantasia: Music Evolved (Xbox); Indiana Jones Adventure World (Zynga); and three games based on Agatha Christie novels. Recent classes designed as games: The Janus Door, a cybersecurity class for Cal Poly San Luis Obispo; Secrets: A Cyberculture Mystery Game, an online class for Excelsior College; and Crimson Dilemma, a business ethics video game for Indiana University.


Lee spearheaded the development of the first writing for games full concentration at Rensselaer Polytechnic Institute and the second at Worcester Polytechnic Institute. He just completed consulting on a NASA-funded game for science museums and planetariums involving exploration of the moon; and was the lead writer of Extra Credits, a YouTube television show focusing on games, game-based learning and associated topics.


In a former life he was a TV writer/producer with over 200 produced scripts from Charlie’s Angels to Star Trek: The Next Generation.

Lee’s presentation (s): The Multiplayer Classroom: Collaborations

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Mr Micael Sousa, University of Coimbra

Micael Sousa has graduated in civil engineering and history, with an MSc in energy and environment and another MSc in heritage studies. He is a Ph.D. candidate doing a doctoral program in spatial planning at the University of Coimbra, and he is a research member at CITTA. He worked in construction management, maintenance, urban and spatial planning. He is a blogger, vblogger, writer, invited lecturer, and speaker. We won the Portuguese trainers prize of 2019 by using games in training sessions. In the last years, he has been developing several projects and research related to modern board games and serious games for entities like European Union, Portuguese municipalities, enterprises, agencies, and universities

Micael’s presentation (s): Engaging engineer students to learn urban history: adapting board game Dynamics using Zoom and Google Drawings in online environments

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Dr KP Thai, Age of Learning

Dr. KP Thai is the Director of Learning Sciences and Learning Analytics at Age of Learning. She researches innovative applications of learning sciences, learning analytics and game design for advancing human learning with adaptive learning technology. Her expertise lies in combining theory-driven and data-driven approaches to drive iterative design improvements. Prior to Age of Learning, KP led research-based adaptive system design as Senior Learning and Data Scientist at Squirrel AI Learning. She received her PhD in Cognitive Psychology and Quantitative Methods from UCLA.

KP’s presentation (s): Personalized Learning in Games Through Data-Driven Design

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Dr Jill Tussey, Buena Vista University

Dr. Jill Tussey’s career in literacy education has provided a variety of experiences in curriculum and instruction across K-12, undergraduate, and graduate courses. Her areas of interest include student engagement and motivation with targeted focus on digital literacy, poverty impacts, and social-emotional learning. Service leadership is important to Dr. Tussey and can be clearly seen in her current work as the Division Chair for Literacy, TESL, and Early Childhood at Buena Vista University. She has authored and edited books, chapters, and journal articles. Additionally, she has presented at local, state, national, and international settings over a variety of literacy topics.

Jill’s presentation (s):
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Dr Elaine Ui-Dhonnchadha, Trinity College Dublin

Dr Elaine Ui Dhonnchadha is Assistant Professor in Computational Linguistics in the Centre for Language and Communication Studies, Trinity College Dublin. Her research interests include the development of natural processing language processing (NLP) tools for Irish, corpus linguistics and Irish morphology and syntax.

Elaine’s presentation (s): Cipher 2 An Printiseach Runda (The Secret Apprentice): A Language Game for Irish CALL

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Dr Gergana Vitanova, University of Central Florida

Gergana Vitanova teaches applied linguistics courses at the University of Central Florida. Her research spans issues of identity and agency in second language learning and teaching. She is particularly interested in Bakhtin’s dialogic framework. She is the author of the book Authoring the Dialogical Self: Gender, Agency, and Language Practices (2010) and a co-editor of two edited volumes. Her articles have appeared in journals such as Language, Identity, and Language Learning, Critical Inquiry in Language Studies, Language and Dialogue, Auto/Biography Studies, and System

Gergana’s presentation (s): Learning Phonetics the “Easy Way”: Student Reflections of a PC Vocabulary Learning Game

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Dr Monica Ward, Dublin City University

Dr Monica Ward received her Ph.D. from Dublin City University. She has extensive experience as a researcher in the field of Computer Assisted Language Learning (CALL). She has particular expertise in the area of CALL for minority and endangered languages, Natural Language Processing (NLP) in CALL, software engineering in CALL and Human Computer Interaction (HCI). Monica has developed several CALL resources for Irish, primarily for primary school learners but also for adults. She is the chair of the Less Commonly Taught Language (LCTL) Special Interest Group (SIG) in Eurocall and aims to make the development of pedagogically focused, engaging CALL resources for LCTL as efficient and engaging as possible

Monica’s presentation (s): Cipher 2 An Printiseach Runda (The Secret Apprentice): A Language Game for Irish CALL

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Dr Helen Williams, Technical University Dublin

Dr Helen Williams lectures in Creative Digital Media at TU Dublin Blanchardstown, and is involved in both undergraduate teaching and postgraduate supervision. Her research interests focus on two related areas of pedagogy in HE: the use of playful learning, gamification and games for engagement and assessment; and students as partners in co-creation, assessment and feedback, with particular interest in ungrading approaches. Helen organises the annual Games To Teach (G2T) conference (Covid permitting), and helped to create the French Grammar Tour game-based language learning web project. Helen has recently been awarded IMPACT funding to establish a Gamification Community of Practice, and looks forward to exciting collaborations with others interested in the use of games and play for learning

Helen’s presentation (s): Using a game jam for co-creating language games with multidisciplinary student teams

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Mr Liang Xu, Dublin City University

Liang Xu received his M.Sc. in Artificial Intelligence from the University of Essex. He is currently a Ph.D. student at the SFI Centre for Research Training in Digitally-Enhanced Reality in Dublin City University where he studies Computer Assisted Language Learning and Natural Language Processing. His research interests include Computer Assisted Language Learning for the Less Commonly Taught Language, Human Computer Interaction, and Natural Language Processing. He is also interested in language learning and he is passionate about applying digitally-enhanced technology to language learning

Liang’s presentation (s): Cipher 2 An Printiseach Runda (The Secret Apprentice): A Language Game for Irish CALL

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Ms Sherry Yi, University of Illinois at Urbana-Champaign

Sherry Yi is a doctoral candidate studying educational psychology at the University of Illinois at Urbana-Champaign and a mixed methods researcher at Osmo. She studies interest development within digital and informal learning environments. She is excited by the role entertainment technology will play in the future of learning for all. Her hobbies include running her small art business, hiking, and gardening.

Sherry’s presentation (s): Sandbox Learning: Using Minecraft to Trigger Interest in STEM for Tweens

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