Abstract Details

Teaching Maths To Primary School Students Through A Gamified Program

One of the main barriers to equal opportunities in education is availability and accessibility to resources. Camara Education Ireland seeks to allow all children and young people in Ireland to have equal access to education in both formal and informal education settings.
One project currently running is a partner project with the Irish Youth Foundation, funded by Linesight, which focuses on maths.

Using an online system called ‘Math-Whizz’ developed by Whizz Education, the hope is to provide primary school aged students with an opportunity to improve and grow their mathematical ability. Maths is a vital subject for any student and by focusing on improving this core skill, we hope to give these students an opportunity to reach their full potential. Math-Whizz works on an AI tutor system which, based on an initial and continuous assessment system, tailors lessons and exercises to suit each student’s ability and needs. The digital, gamified nature of the program can be used alongside traditional teaching lessons to both inform and supplement the maths curriculum in primary schools. The ability to improve digital literacy skills and engage students in maths in a fun and interactive format could be of benefit in many classrooms. It can also be used in after-school or homework clubs as an intervention both for students who are struggling and those who are excelling.

The project, currently in its first year, runs in one primary school and two after-school clubs in the Dublin area. These institutions have been identified as working with children from disadvantaged background and many don’t have the access to technology and education support that is needed. Through this project we have been able to provide infrastructure (e.g. laptops.) as well training and ongoing support in delivering Maths-Whizz sessions over the school year. The hope is that this project continues for at least the next year to continue the development in those centres as well as expand into other schools and learning centres.

This presentation will give an overview of the Maths-Whizz platform and how it works for both teachers and students. The focus of the presentation will then be on this project itself including how it has been implemented in both informal and formal educational institutions. The learnings and outcomes of the project will be presented including looking at students maths knowledge and perceptions, analysis of student learning and digital literacy, practical lessons learned and challenges faced.

Those interested in teaching Maths, engaging students in a different way of learning through gamification or those interested in some of the challenges faced with both formal and informal education in disadvantaged areas will find this presentation helpful.

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