Abstract Details

Computer Science 2 Go: Teaching Computer Science Through Unplugged Puzzles And Games

Computer Science concepts are generally taught using computers and other hardware equipment. Without the necessary funds to buy the quality equipment required, schools may struggle to offer any Computer Science classes. For example, it is not feasible to teach programming on older machines which require a long time to boot up in a 40-minute lesson.

One way we have found that can be very effective in teaching Computer Science concepts
is the use of puzzles and games. These provide an opportunity to develop students team-work and computational thinking skills as well as introducing them to many different concepts in Computer Science. We will demonstrate several different games and puzzles which can be
used to teach Computer Science concepts to secondary school aged children (some may be adaptable to primary level). These will include Bebras problems, teaching programming concepts through making a board/card game, logic puzzle games and a cryptography treasure hunt.

This workshop will mainly be applicable to secondary school teachers who are interested in introducing Computer Science or related topics in their classrooms; this could include ICT, Mathematics and Science teachers. However, the lessons and ideas shown will be applicable to those in further education, third level or older primary school students.

During this workshop participants will acquire the skills necessary to use these tools in their classrooms. Participants will be given samples of many of the puzzles to take away to use
in their classrooms as well as access to other material online if they so wish.

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