Abstract Details

Engaging Engineer Students To Learn Urban History: Adapting Board Game Dynamics Using Zoom And Google Drawings In Online Environments

Main issue/problem:
Due to the COVID pandemics outbreak, the need to provide massive E-Learning solutions increased exponentially worldwide. Teachers, education institutions, and students lack preparation for this new reality. And almost a year after the first lockdowns, we are still learning how to do classes in online environments. Finding ways to bring the most from Zoom, Microsoft Teams, Google Meetup, and other online meeting streaming tools is imperative. Although these software and tools are approachable to most teachers and students, being relatively easy to use, online classes’ successes depend upon new ways of approaching the learning activity. Teaching in online environments must be done differently. Adopting the same approaches as in face-to-face lessons will not produce engaging experiences, and the learning results might be lower. There is a need to find new ways and tools to make these online lessons better. We need to be able to engage all participants and deliver better learning outcomes.
In some particular courses, students may find some contents less relevant and approachable. These situations may happen due to bias and previous bad experiences experienced by students. Sometimes it influenced their curricula options in a way it invalidates future career options. One of those cases is the history discipline, which tends to be neglected in some engineering courses, even when it is the specif field of history relating or engineering or another specific issue at stake in a particular class. Students are less engaged in these classes, although it can undermine their learning process.
Before the pandemic outbreak, several authors argue that “we were living in the golden age of board games”. Some of them even established relations to the post-digital movement. But even when we live in one of the most stressful moments and need to adapt to the constants lockdowns, board games proved to be a desirable product. The two digits growth of the board game industry did not stop. The board game industry continues as active as before, the prof is the growing activity of game releases, and the increasing money kickstart keeps collecting. These dynamics continue to bring game design innovations to us.
Modern board games provide innovative design solutions to create playable experiences. The analog dimension of these games makes them easily modified. They can support many learning activities as serious games approaches, but there is an urgent need to establish methods to explore them as serious games. We can profit from the transparency of board game systems. Their modification easiness and affordability can provide powerful new ways to enrich online lessons, emulating what these games deliver in face-to-face experiences. Being able to transpose the same game dynamics to online environments promises to create powerful experiences for students. Exploring these game dynamics through user-friendly software might help teachers and students to learn through new methods.

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