iGBL2019 Conference Programme




Please note that the conference programme is subject to change.

Thursday 27th June:

Time/Location Room A (Chair: tbc) Room B (Chair: tbc) Room C (Chair: Souad Slyman) Room D (Chair: tbc)
2.15 - 2.45Application And Function Of Paradoxes In Applied-games
( Vedant Sansare )
Cyber Squad
( Brenda Romero )
Game-based Learning To Engage Students With Applied Statistics Using A Simulation Role-play Game
( Souad Slyman )
Half Professional, Half Classroom
( Basil Lim )
2.45 - 3.15An Immersive Vr Game To Ascertain Pattern Recall In Virtual Reality
( Billy OMahony )
Changing Player One: Using Games To Change Mental Models In Adult Learners
( Alexandra Carter )
Optimising Gamification With Constructive Competition And Video Games
( Mark Featherstone )
Teaching Maths To Primary School Students Through A Gamified Program
( James Lockwood )

Please bring your own laptop for the workshops.

Time/Location Room A Room B Room C Room D
3.45 - 5.15 Tangential Learning Through Game-based Exercises
( Basil Lim )
(Workshop 1.5h)
Creating 3d Games With Unity
( Patrick Felicia )
(Workshop 1.5h))
A Whole School Approach To Online Safety
( Stella James )

3.45 - 5.15 Tangential Learning Through Game-based Exercises
( Basil Lim )
(Workshop 1.5h)
Creating 3d Games With Unity
( Patrick Felicia )
(Workshop 1.5h))
A Whole School Approach To Online Safety
( Stella James )

Friday 28th June:

Time/Location Room A (Chair: tbc) Room B (Chair: Laura Freina) Room C (Chair: Lauren Maher) Room D (Chair: Charly Harbord)
10.00 - 10.30Player Identity Construction And Co-construction In Counter Strike: Global Offensive Within An Educational Context
( Matilda Ståhl )
Animaventure
( Max Drazewski )
We Make Games. Evaluation Of A Game-design Project In Austrian Secondary Schools
( Sonja Gabriel )
The Use Of Interactive Multi-player Games To Enhance Second Language Acquisition Of Both Mandarin And English
( Charly Harbord )
10.30 - 11.00Using Minecraft To Teach Craft, Design And Technology In Primary School
( Sonja Gabriel )
Digital Games In Primary Classes
( Laura Freina )
Playing Your Way To Change: The Development Of Serious Games For The Construction Industry
( Lauren Maher )
Mixed Reality (xr) Tools For Distributed Teamwork
( Daniel Griffin )
11.00 - 11.30The Bad Times Or An Droch Shaol
( Greg Garvey )
Jamming The Assessment: Examining The Viability Of A Game Jam Exercise As An Assessment Tool
( Hanna-Riikka Roine )
Re-staging Design: Queering Informal Game Making Education
( Aphra Kerr )
Effective Elle-ments: Learner Preferences In Learning Game Features And Mechanics
( Emily K. Johnson )

Time/Location Room A (Chair: tbc) Room B (Chair: Juan Hiriart) Room C (Chair: Anne Crowley) Room D (Chair: Patrick Felicia)
12.15 - 12.45pmInvestigating The Design Of Educational Video Games By Fifth Graders: Processes And Outcomes
( Ana Martins )
Games With Movement To Increase Classroom Learning
( Jill Tussey )
Why Won't They Jam? The Reasons For General Upper Secondary School Students For Not Attending A Game Jam.
( Riikka Aurava )
Games, Greek Mythology, & Pop Culture
( Leslie Haas )
12.45 - 1.15pmTowards The Gamification Of Software Engineering
( Wen Rei )
Guth Eile (another Voice)
( Claudio Visentin )
Educative Board Game About Economics - 96
( Zoran Bogdanović )
Narrative Design For Sustainable Leadership Development In Online Gaming
( Sean Carton )
1.15pm - 1.45pmGame-based Learning: A Long History
( Andreas Hellerstedt )
Designing And Using Digital Games As Historical Learning Contexts
( Juan Hiriart )
Research And Experiences Using A Strategy Simulation Game With Third Level Business Students.
( Anne Crowley )
Maths Duel
( Pierpaolo Dondio )
Time/Location Room A (Chair: Rokaia Jedir) Room B (Chair: Sam Redfern) Room C (Chair: tbc) Room D (Chair: t.b.c)
2.45pm - 3.15pmA Review Of The Impact Of Auditory Content On Reward Systems In Game-based Learning
( Joe Fitzpatrick )
Learning Chinese With Classroom-based Multiplayer Minigames
( Sam Redfern )
Factors Affecting Tertiary Students' Attitudes Towards Learning And Playing Digital Games With Educational Features.
( Magdalena Slowinska )
A Framework For The Effective Design Of Auditory Notifications In Game-based Learning Environments
( Ronan ODea )
3.15pm - 3.45pmLeveraging The Gap: Using Sdt-driven Gamified System To Guide The Journey Of The Postgraduate Research Students
( Sanaul Haque )
Integrating Pedagogical And Hci Principles In The Design Of Game-based Learning Environments.
( Flaithri Neff )
Shaping Immersive Worlds: Framing Design-based Research As A Methodology For Investigating The Development Of Immersive Virtual Environments For Game-based Learning
( Naoise Collins )
Once Upon A Maths: Situated Learning Game For Mathematics Education
( Mariana Rocha )
3.45pm - 4.15pmUser-centred Game Based Learning: The Role Of Working Memory Performance During Multimodal Interaction
( Rokaia Jedir )
Aliens And Astronauts - A Diversity Movement Game
( Ruben Hamilius )
Serious Games In Corporate Learning
( Fernando Tucci )

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